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Full-Text Articles in Programming Languages and Compilers
Teaching Tip: The Flipped Classroom, Heng Ngee Mok
Teaching Tip: The Flipped Classroom, Heng Ngee Mok
Heng Ngee MOK
The flipped classroom has been gaining popularity in recent years. In theory, flipping the classroom appears sound: passive learning activities such as unidirectional lectures are pushed to outside class hours in the form of videos, and precious class time is spent on active learning activities. Yet the courses for information systems (IS) undergraduates at the university that the author is teaching at are still conducted in the traditional lecture-in-class, homework-after-class style. In order to increase students’ engagement with the course content and to improve their experience with the course, the author implemented a trial of the flipped classroom model for …
Logo Programming (Part 1) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad
Logo Programming (Part 1) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad
Abhay B Joshi
Programming means tapping into the computerʹs immense power by talking with it directly. Through programming, children use the computerʹs terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots. This idea was first proposed in the famous book ʺMindstormsʺ by Seymour Papert and has subsequently been appreciated and praised by educators and parents all over the world.
Through programming, students discover that the computer is a powerful and flexible tool. Using interesting ideas embedded in programming environments, students solve problems in their favorite subjects, and also develop interest in ʺdifficultʺ subjects like Math and …
Logo Programming (Part 2) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad
Logo Programming (Part 2) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad
Abhay B Joshi
Programming means tapping into the computerʹs immense power by talking with it directly. Through programming, children use the computerʹs terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots. This idea was first proposed in the famous book ʺMindstormsʺ by Seymour Papert and has subsequently been appreciated and praised by educators and parents all over the world.
Through programming, students discover that the computer is a powerful and flexible tool. Using interesting ideas embedded in programming environments, students solve problems in their favorite subjects, and also develop interest in ʺdifficultʺ subjects like Math and …