Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 11 of 11

Full-Text Articles in Computer Sciences

Triangle Grouping And Structure Recovery For 3d Building Modelling And Visualization, Joe Hegarty, James Carswell Dec 2005

Triangle Grouping And Structure Recovery For 3d Building Modelling And Visualization, Joe Hegarty, James Carswell

Conference papers

Location based and spatial technologies research for the web has endless application for mobile/position content delivery (m-commerce or pcommerce). By exploiting the inherent location-based intelligence of the underling spatial component, relevant examples can include geometrically accurate and photo realistic virtual representations for: property assessments; land/marine information systems; routing information; on-line shopping; cultural heritage/tourist information/sites; etc. A major challenge for this technology is its reliance on professional developers when creating the virtual worlds used for web-based navigation of these services. This paper describes SAMATS, a Semi-Automated Modeling And Texturing System, which has the capability of producing geometrically accurate and photorealistic VR …


Samats: Edge Highlighting And Intersection Rating Explained, Joe Hegarty, James Carswell Oct 2005

Samats: Edge Highlighting And Intersection Rating Explained, Joe Hegarty, James Carswell

Conference papers

The creation of detailed 3D buildings models, and to a greater extent the creation of entire city models, has become an area of considerable research over the last couple of decades. The accurate modeling of buildings has LBS (Location Based Services) applications in entertainment, planning, tourism and e-commerce to name just a few. Many modeling systems created to date require manual correspondences to be made across the image set in order to determine the models 3D structure. This paper describes SAMATS, a Semi-Automated Modeling And Texturing System, which has the capability of producing geometrically accurate and photorealistic building models without …


Flash Animation Project: Written Report, Peter Dee May 2005

Flash Animation Project: Written Report, Peter Dee

Dissertations

A written report about a Flash animation project to include the 3 headings of Animation Techniques, Story Telling and Audio along with a critique and an appendix. The Flash animation project is based upon one of Aesop's fables entitled 'The King's Son & the Painted Lion'.


Mems: Mobile Environmental Management System, Keith Gardiner, A Rizzini, James Carswell, Michela Bertolotto Apr 2005

Mems: Mobile Environmental Management System, Keith Gardiner, A Rizzini, James Carswell, Michela Bertolotto

Conference papers

This paper describes a web-based and Mobile Environmental Management System (MEMS) prototype specifically tailored to perform context-aware queries and updating of spatial datasets. Spatially enabled computing can provide situation aware assistance to both web-based and mobile users by presenting the right information at the right time, place, and situation using context-associated knowledge. Contextassociated knowledge is assembled by combining knowledge gained about information accessed in the past with the activities planned by the user, together with other situation dependencies (e.g. location) of these activities. The MEMS datasets are provided by the Canadian Department of Fisheries and Oceans (DFO) and the prototype …


Bi-Directional Ontology Versioning Bov, Siyang Zhao, Brendan Tierney Jan 2005

Bi-Directional Ontology Versioning Bov, Siyang Zhao, Brendan Tierney

Conference papers

his paper defines a new type of ontology versioning: Bi-directional Ontology Versioning: BOV. BOV provides bi-directional mappings and transformations between concepts in two ontology versions. BOV is identified by two levels mapping processes: linguistic mapping and structural mapping. BOV can satisfy the requirement of mapping in distributed environment.


A Context-Dependent Model Of Proximity In Physically Situated Environments, John D. Kelleher, Geert-Jan M. Kruijff Jan 2005

A Context-Dependent Model Of Proximity In Physically Situated Environments, John D. Kelleher, Geert-Jan M. Kruijff

Conference papers

The paper presents a computational model for a context-dependent analysis of a physical environment in terms of spatial proximity. The model provides a basis for grounding linguistic analyses of spatial expressions in visual perception. The model uses potential fields to model spatial proximity. It has been implemented, and when combined with a handcrafted grammar, is used to enable a conversational robot to carry out a situated dialogue with a human. The key concept in our approach is defining the region that is proximal to a landmark based on the spatial configuration of other objects in the scene. The model extends …


Intentional Embodied Agents, Alan Martin, Gregory M.P. O'Hare, Brian R. Duffy, John F. Bradley, Bianca Schoen-Phelan Jan 2005

Intentional Embodied Agents, Alan Martin, Gregory M.P. O'Hare, Brian R. Duffy, John F. Bradley, Bianca Schoen-Phelan

Conference papers

The notion of embodiment within a virtual environment and an intelligent agent could be intimately linked, in order to form a single Agent Chameleon. This paper presents an architecture for achieving this, while allowing agents freedom to chose an embodiment suitable to the task at hand..


Maintaining The Identity Of Dynamically Embodied Agents, Alan Martin, Gregory O'Hare, Brian Duffy, Bianca Schoen-Phelan, John Bradley Jan 2005

Maintaining The Identity Of Dynamically Embodied Agents, Alan Martin, Gregory O'Hare, Brian Duffy, Bianca Schoen-Phelan, John Bradley

Conference papers

Virtual agents are traditionally constrained in their embod- iment, as they are restricted to one form of body. We propose allowing them to change their embodiment in order to expand their capabili- ties. This presents users with a number of di±culties in maintaining the identity of the agents, but these can be overcome by using identity cues, certain features that remain constant across embodiment forms. This pa- per outlines an experiment that examines these identity cues, and shows that they can be used to help address this identity problem.


An Assessment Of Case-Based Reasoning For Spam Filtering, Sarah Jane Delany, Padraig Cunningham, Lorcan Coyle Jan 2005

An Assessment Of Case-Based Reasoning For Spam Filtering, Sarah Jane Delany, Padraig Cunningham, Lorcan Coyle

Articles

Because of the changing nature of spam, a spam filtering system that uses machine learning will need to be dynamic. This suggests that a case-based (memory-based) approach may work well. Case-Based Reasoning (CBR) is a lazy approach to machine learning where induction is delayed to run time. This means that the case base can be updated continuously and new training data is immediately available to the induction process. In this paper we present a detailed description of such a system called ECUE and evaluate design decisions concerning the case representation. We compare its performance with an alternative system that uses …


The Amphere Algorithm: Area Masking With The Performance Equation, Bianca Schoen-Phelan, Gregory O'Hare, Brian Duffy, Alan Martin, John Bradley Jan 2005

The Amphere Algorithm: Area Masking With The Performance Equation, Bianca Schoen-Phelan, Gregory O'Hare, Brian Duffy, Alan Martin, John Bradley

Conference papers

This paper is concerned with the employment of an autonomous and intelligent agent within the context of a 3-dimensional virtual environment. As the agent is immersed within the virtual environment, it empowers the 3D world with mechanisms to adjust itself to the specific needs of its user. Therefore, the agent serves as a middle layer between user and the environment. The 3-dimensional environment thus evolved into an intelligent user interface. We track user’s motion within this environment and present an equation upon which the agent classifies the user’s performance. Based upon this performance value, the agent autonomously determines if the …


Future Reasoning Machines: Mind And Body, Brian Duffy, Gregory O'Hare, John Bradley, Bianca Schoen-Phelan Jan 2005

Future Reasoning Machines: Mind And Body, Brian Duffy, Gregory O'Hare, John Bradley, Bianca Schoen-Phelan

Articles

In investing energy in developing reasoning machines of the future, one must abstract away from the specific solutions to specific problems and ask what are the fundamental research questions that should be addressed. This paper aims to revisit some fundamental perspectives and promote new approaches to reasoning machines and their associated form and function. Core aspects are discussed, namely the one-mind-many-bodies metaphor as introduced in the Agent Chameleon work. Within this metaphor the agent’s embodiment form may take many guises with the artificial mind or agent potentially exhibiting a nomadic existence opportunistically migrating between a myriad of instantiated embodiments. We …