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Computer Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

1999

Computer Science Faculty Research and Scholarship

Articles 1 - 4 of 4

Full-Text Articles in Computer Sciences

Radical Artificial Intelligence: A Postmodern Approach, Doug Blank Jan 1999

Radical Artificial Intelligence: A Postmodern Approach, Doug Blank

Computer Science Faculty Research and Scholarship

No abstract provided.


The World Wide Web, H. Berghel, Doug Blank Jan 1999

The World Wide Web, H. Berghel, Doug Blank

Computer Science Faculty Research and Scholarship

No abstract provided.


The Xrcl Project: The University Of Arkansas' Entry Into The Aaai 1999 Mobile Robot Competition, Doug S. Blank, Jared H. Hudson, Brian C. Mashburn, Eric A. Roberts Jan 1999

The Xrcl Project: The University Of Arkansas' Entry Into The Aaai 1999 Mobile Robot Competition, Doug S. Blank, Jared H. Hudson, Brian C. Mashburn, Eric A. Roberts

Computer Science Faculty Research and Scholarship

No abstract provided.


Graphics + Robotics + Ai = Fast, 3d Scene Construction, Brian C. Mashburn, Doug S. Blank Jan 1999

Graphics + Robotics + Ai = Fast, 3d Scene Construction, Brian C. Mashburn, Doug S. Blank

Computer Science Faculty Research and Scholarship

Sceneconstruction is the process of building realis- tic, three-dimensionalrepresentations, or models,of real world environments, such as rooms, landsacpes or buildings. Because of the realistic quality of images being produced, current scene construction algorithms require manualprocessing by humanexperts. However, the benefits of having such 3Dmodelsare great. Con- sider a situation where a three-dimensional modelof an evironment must be created in real-time. Existing scene construction algorithms will not su~ce. There- fore we have outlined a newarea of quick and dirty scene construction whereusable, lowresolution, three- dimensional models of real world environments can be created in real time. This paper describes the need …