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Articles 1 - 30 of 30
Full-Text Articles in Computer Sciences
Unmc Ai Task Force Report, Emily Glenn, Rachel Lookadoo, Unmc Ai Task Force
Unmc Ai Task Force Report, Emily Glenn, Rachel Lookadoo, Unmc Ai Task Force
Reports: University of Nebraska Medical Center
In July 2023, University of Nebraska Medical Center and Nebraska Medicine leadership charged a task force with investigating facets of artificial intelligence (AI) in an academic health center setting. What must we know, do and plan for regarding generative artificial intelligence in the domains of enhancing education, research, clinical care, business functions and in combating misinformation/disinformation? Task force members were allocated into five subcommittees to investigate key points to inform strategic planning—Enhance Learning, Enhance Research, Enhance Clinical Care, Enhance Business Function and Combat Dis-/Mis-Information and Bias. This work was aligned with the UNMC Strategic Planning process as a “big rock” …
Generative Ai-Based Non-Person Character (Npc) For Navigating Virtual Worlds, Ananth Ramaseri-Chandra
Generative Ai-Based Non-Person Character (Npc) For Navigating Virtual Worlds, Ananth Ramaseri-Chandra
Computer Science Posters and Presentations
An innovative approach to virtual world interactions through generative AI-based Non-person Characters (NPCs). These AI-driven NPCs significantly advance over traditional, scripted characters by providing more realistic, adaptive, and dynamic interactions in various virtual environments. The work details the development process of these NPCs, from algorithm design to data integration and iterative refinement, ensuring their seamless integration into game environments. Additionally, the poster explores the wide-ranging applications of these AI NPCs, including enhancing gaming experiences, offering realistic training environments, and facilitating personalized virtual learning experiences. This research marks a substantial leap in virtual interaction, pushing the boundaries of immersion and realism …
The European Commission And Ai: Guidelines, Acts And Plans Impacting The Teaching Of Ai And Teaching With Ai, Keith Quille, Brett A. Becker, Lidia Vidal-Meliá
The European Commission And Ai: Guidelines, Acts And Plans Impacting The Teaching Of Ai And Teaching With Ai, Keith Quille, Brett A. Becker, Lidia Vidal-Meliá
Academic Posters Collection
Recent developments, guidelines, and acts by the European Commission have started to frame policy for AI and related areas such as ML and data, not only for the broader community, but in the context of education specifically. This poster presents a succinct overview of these developments. Specifically, we look to bring together all publications that might impact the teaching of AI (for example, teacher expectations in the coming years around AI competencies) and publications that affect the use of AI in the classroom. We mean using tools and systems that incorporate both ‘Good Old Fashioned’ AI and those that can …
Unmasking Deception In Vanets: A Decentralized Approach To Verifying Truth In Motion, Susan Zehra, Syed R. Rizvi, Steven Olariu
Unmasking Deception In Vanets: A Decentralized Approach To Verifying Truth In Motion, Susan Zehra, Syed R. Rizvi, Steven Olariu
College of Sciences Posters
VANET, which stands for "Vehicular Ad Hoc Network," is a wireless network that allows vehicles to communicate with each other and with infrastructure, such as Roadside Units (RSUs), with the aim of enhancing road safety and improving the overall driving experience through real-time exchange of information and data. VANET has various applications, including traffic management, road safety alerts, and navigation. However, the security of VANET can be compromised if a malicious user alters the content of messages transmitted, which can harm both individual vehicles and the overall trust in VANET technology. Ensuring the correctness of messages is crucial for the …
Evaluation Of Scalable Quantum And Classical Machine Learning For Particle Tracking Classification In Nuclear Physics, Polykarpos Thomadakis, Emmanuel Billias, Nikos Chrisochoides
Evaluation Of Scalable Quantum And Classical Machine Learning For Particle Tracking Classification In Nuclear Physics, Polykarpos Thomadakis, Emmanuel Billias, Nikos Chrisochoides
The Graduate School Posters
Future particle accelerators will exceed by far the current data size (1015) per experiment, and high- luminosity program(s) will produce more than 300 times as much data. Classical Machine Learning (ML) likely will benefit from new tools based on quantum computing. Particle track reconstruction is the most computationally intensive process in nuclear physics experiments. A combinatorial approach exhaustively tests track measurements (“hits”), represented as images, to identify those that form an actual particle trajectory, which is then used to reconstruct track parameters necessary for the physics experiment. Quantum Machine Learning (QML) could improve this process in multiple ways, …
Ml-Based Surrogates And Emulators, Tareq Alghamdi, Yaohang Li, Nobuo Sato
Ml-Based Surrogates And Emulators, Tareq Alghamdi, Yaohang Li, Nobuo Sato
College of Sciences Posters
No abstract provided.
Metaenhance: Metadata Quality Improvement For Electronic Theses And Dissertations, Muntabir H. Choudhury, Lamia Salsabil, Himarsha R. Jayanetti, Jian Wu
Metaenhance: Metadata Quality Improvement For Electronic Theses And Dissertations, Muntabir H. Choudhury, Lamia Salsabil, Himarsha R. Jayanetti, Jian Wu
College of Sciences Posters
Metadata quality is crucial for digital objects to be discovered through digital library interfaces. Although DL systems have adopted Dublin Core to standardize metadata formats (e.g., ETD-MS v1.11), the metadata of digital objects may contain incomplete, inconsistent, and incorrect values [1]. Most existing frameworks to improve metadata quality rely on crowdsourced correction approaches, e.g., [2]. Such methods are usually slow and biased toward documents that are more discoverable by users. Artificial intelligence (AI) based methods can be adopted to overcome this limit by automatically detecting, correcting, and canonicalizing the metadata, featuring quick and unbiased responses to document metadata. …
Enhancing Early-Stage Xai Projects Through Designer-Led Visual Ideation Of Ai Concepts, Helen Sheridan, Emma Murphy, Dympna O'Sullivan
Enhancing Early-Stage Xai Projects Through Designer-Led Visual Ideation Of Ai Concepts, Helen Sheridan, Emma Murphy, Dympna O'Sullivan
Academic Posters Collection
The pervasive use of artificial intelligence (AI) in processing users’ data is well documented with the use of AI believed to profoundly change users’ way of life in the near future. However, there still exists a sense of mistrust among users who engage with AI systems some of this stemming from lack of transparency, including users failing to understand what AI is, what it can do and its impact on society. From this, the emerging discipline of explainable artificial intelligence (XAI) has emerged, a method of designing and developing AI where a systems decisions, processes and outputs are explained and …
Unlocking The Black Box: Evaluating Xai Through A Mixed Methods Approach Combining Quantitative Standardised Scales And Qualitative Techniques, Helen Sheridan, Dympna O'Sullivan, Emma Murphy
Unlocking The Black Box: Evaluating Xai Through A Mixed Methods Approach Combining Quantitative Standardised Scales And Qualitative Techniques, Helen Sheridan, Dympna O'Sullivan, Emma Murphy
Academic Posters Collection
In 1950 when Alan Turing first published his groundbreaking paper, computing machinery and intelligence and asked “Can machines think?” a new era of research exploring the intelligence of digital computers and their ability to deceive and/or imitate a human was ignited. From these first explorations of AI to modern day artificial intelligence and machine learning systems many advances, breakthroughs and improved algorithms have been developed usually advancing at an exponential pace. This has resulted in the pervasive use of AI systems in the processing of data. Concerns have been expressed related to biased decisions by AI systems around the processing …
A Machine Learning Approach To Denoising Particle Detector Observations In Nuclear Physics, Polykarpos Thomadakis, Angelos Angelopoulos, Gagik Gavalian, Nikos Chrisochoides
A Machine Learning Approach To Denoising Particle Detector Observations In Nuclear Physics, Polykarpos Thomadakis, Angelos Angelopoulos, Gagik Gavalian, Nikos Chrisochoides
College of Sciences Posters
With the evolution in detector technologies and electronic components used in the Nuclear Physics field, experimental setups become larger and more complex. Faster electronics enable particle accelerator experiments to run with higher beam intensity, providing more interactions per time and more particles per interaction. However, the increased beam intensities present a challenge to particle detectors because of the higher amount of noise and uncorrelated signals. Higher noise levels lead to a more challenging particle reconstruction process by increasing the number of combinatorics to analyze and background signals to eliminate. On the other hand, increasing the beam intensity can provide physics …
Lattice Optics Optimization For Recirculatory Energy Recovery Linacs With Multi-Objective Optimization, Isurumali Neththikumara, Todd Satogata, Alex Bogacz, Ryan Bodenstein, Arthur Vandenhoeke
Lattice Optics Optimization For Recirculatory Energy Recovery Linacs With Multi-Objective Optimization, Isurumali Neththikumara, Todd Satogata, Alex Bogacz, Ryan Bodenstein, Arthur Vandenhoeke
College of Sciences Posters
Beamline optics design for recirculatory linear accelerators requires special attention to suppress beam instabilities arising due to collective effects. The impact of these collective effects becomes more pronounced with the addition of energy recovery (ER) capability. Jefferson Lab’s multi-pass, multi-GeV ER proposal for the CEBAF accelerator, ER@CEBAF, is a 10- pass ER demonstration with low beam current. Tighter control of the beam parameters at lower energies is necessary to avoid beam break-up (BBU) instabilities, even with a small beam current. Optics optimizations require balancing both beta excursions at high-energy passes and overfocusing at low-energy passes. Here, we discuss an optics …
Physics-Informed Neural Networks (Pinns) For Dvcs Cross Sections, Manal Almaeen, Jake Grigsby, Joshua Hoskins, Brandon Kriesten, Yaohang Li, Huey-Wen Lin, Simonetta Liuti, Sorawich Maichum
Physics-Informed Neural Networks (Pinns) For Dvcs Cross Sections, Manal Almaeen, Jake Grigsby, Joshua Hoskins, Brandon Kriesten, Yaohang Li, Huey-Wen Lin, Simonetta Liuti, Sorawich Maichum
College of Sciences Posters
We present a physics informed deep learning technique for Deeply Virtual Compton Scattering (DVCS) cross sections from an unpolarized proton target using both an unpolarized and polarized electron beam. Training a deep learning model typically requires a large size of data that might not always be available or possible to obtain. Alternatively, a deep learning model can be trained using additional knowledge gained by enforcing some physics constraints such as angular symmetries for better accuracy and generalization. By incorporating physics knowledge to our deep learning model, our framework shows precise predictions on the DVCS cross sections and better extrapolation on …
Nlp@Vcu: Crop Characteristic Extraction Framework, Cora Lewis, Bridget Mcinnes, Getiria Onsongo
Nlp@Vcu: Crop Characteristic Extraction Framework, Cora Lewis, Bridget Mcinnes, Getiria Onsongo
Summer REU Program
We developed a crop characteristic extraction framework. Starting from a custom SpaCy named entity recognition model, we added pre-trained word embeddings and a part-of-speech based entity expansion post-processing step. Then, we implemented an evaluation framework that functioned as a 5-fold cross validation wrapper for SpaCy custom training. Preliminary results showed improvement in the extraction framework after these additions.
Using Torchattacks To Improve The Robustness Of Models With Adversarial Training, William S. Matos Díaz
Using Torchattacks To Improve The Robustness Of Models With Adversarial Training, William S. Matos Díaz
Cybersecurity: Deep Learning Driven Cybersecurity Research in a Multidisciplinary Environment
Adversarial training has proven to be one of the most successful ways to defend models against adversarial examples. This process consists of training a model with an adversarial example to improve the robustness of the model. In this experiment, Torchattacks, a Pytorch library made for importing adversarial examples more easily, was used to determine which attack was the strongest. Later on, the strongest attack was used to train the model and make it more robust against adversarial examples. The datasets used to perform the experiments were MNIST and CIFAR-10. Both datasets were put to the test using PGD, FGSM, and …
The Limits Of Machine Learning, Ma. Mercedes T. Rodrigo
The Limits Of Machine Learning, Ma. Mercedes T. Rodrigo
Magisterial Lectures
In this lecture, Dr. Rodrigo discusses how machine-learned models are constrained by the data on which they are based and by the human beings who control them.
Speaker: Ma Mercedes T Rodrigo is a professor at the Department of Information Systems and Computer Science, the head of the Ateneo Laboratory for the Learning Sciences, and the Executive Director of Arete. Her areas of specialization are educational technology, artificial intelligence in education, and educational data mining.
Love A Restaurant? Swipe Right On Foodrecce, Hady W. Lauw, Smu Office Of Research
Love A Restaurant? Swipe Right On Foodrecce, Hady W. Lauw, Smu Office Of Research
Research@SMU Infographics
A bunch of your friends wants to meet for dinner, but nobody can agree on where and what to eat? FoodRecce can help! FoodRecce is an app, developed under the Preferred.AI initiative, that provides recommendations on restaurants based on users' locations and past preferences.
Disruptive Technology: Do Robots Want Your Job?, Martin Ford
Disruptive Technology: Do Robots Want Your Job?, Martin Ford
Promotional Materials
Keynote talk with Martin Ford, author of Rise of the Robots. Part of the “Deep Humanities,” One-Day Symposium: FrankenSTEM? Technology Ethics in Silicon Valley, organized by Dr. Revathi Krishnaswamy & Dr. Katherine D. Harris, Department of English and Comparative Literature, San Jose State University.
May 1, 2018, 7pm, The Tech Museum of Innovation, San Jose.
Will Artificial Intelligence Have Free-Will?, Guadalupe Rodriguez
Will Artificial Intelligence Have Free-Will?, Guadalupe Rodriguez
Frankenstein @ 200: Student Posters
Will Artificial Intelligence have free will the way the Creature did?
Ai For Ground Robots For Autonomous Coverage Of Designated Areas, Danxue Huang
Ai For Ground Robots For Autonomous Coverage Of Designated Areas, Danxue Huang
Summer Community of Scholars Posters (RCEU and HCR Combined Programs)
No abstract provided.
Two-Player Game Ai, Hunter Noble, Ashraf Aly
Two-Player Game Ai, Hunter Noble, Ashraf Aly
Celebration of Student Scholarship Poster Sessions Archive
No abstract provided.
Artificial Intelligence And Elearning 4.0: A New Paradigm In Higher Education, Leslie J. King, Wenxia Wu
Artificial Intelligence And Elearning 4.0: A New Paradigm In Higher Education, Leslie J. King, Wenxia Wu
Learning Showcase 2014
John Markoff (2006, para.2) was the first to coin the phrase Web 3.0 in The New York Times in 2006, with the notion the next evolution of the web would contain a layer “that can reason in human fashion.” With the emergence of Web 3.0 technology and the promise of impact on higher education, Web 3.0 will usher in a new age of artificial intelligence by increasing access to a global database of intelligence. Bill Mark, former VP of Siri note, “We’re moving to a world where the technology does a better job of understanding higher level intent and completes …
Using Mapreduce Streaming For Distributed Life Simulation On The Cloud, Atanas Radenski
Using Mapreduce Streaming For Distributed Life Simulation On The Cloud, Atanas Radenski
Mathematics, Physics, and Computer Science Faculty Books and Book Chapters
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable …
Towards Robot Theatre, Marek Perkowski
Towards Robot Theatre, Marek Perkowski
Systems Science Friday Noon Seminar Series
The talk will present the idea of futuristic robot theatre and work done towards it at the Intelligent Robotics Laboratory, Department of Electrical and Computer Engineering at PSU. After a short history of robot theatre from antiquity until 2008 we will present recent work on robot theatre in the world and at PSU, including two plays: ancient Korean folk tale "Hahoe Pylyshin" and "What's that? A Schroedinger Cat" or a debate between Einstein and Schroedinger Cat about quantum mechanics - an educational theatre. Several models of robot theatre will be discussed: animatronic theatre, interactive theatre and improvisational theatre. We will …
Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Dragon Age: Origins with help and explicit permission from BioWare Corp. for use and distribution as benchmark problems.
Contains 156 maps and benchmark problem sets.
Room Maps & Benchmark Problems, Nathan R. Sturtevant
Room Maps & Benchmark Problems, Nathan R. Sturtevant
Moving AI Lab: 2D Maps and Benchmark Problems
Contains 40 maps of size 512x512 and problem sets. Maps are divided into rooms of size 8x8, 16x16, 32x32, and 64x64. There are 10 maps and problem sets for each room size. Maps with differing room sizes are not scaled: thickness of walls and passages differs.
Maze Maps & Benchmark Problems, Nathan R. Sturtevant
Maze Maps & Benchmark Problems, Nathan R. Sturtevant
Moving AI Lab: 2D Maps and Benchmark Problems
Contains 60 maps of size 512x512 and benchmark problem sets. These maps are algorithm-generated mazes with corridor widths of 1, 2, 4, 8, 16, or 32. There are 10 maps and problem sets for each corridor size.
Random Obstacle Maps & Benchmark Problems, Nathan R. Sturtevant
Random Obstacle Maps & Benchmark Problems, Nathan R. Sturtevant
Moving AI Lab: 2D Maps and Benchmark Problems
Contains 70 maps of size 512x512 and benchmark problem sets. These maps are algorithm-generated by blocking grid cells. Maps contain 10%, 15%, 20%, 25%, 30%, 35%, or 40% blocked cells. There are 10 maps and problem sets for each percentage.
Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Warcraft III from Blizzard Corp. for use and distribution as benchmark problems.
Contains 36 maps and benchmark problem sets, scaled to 512x512 and converted to a simple grid-based format.
Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted by Yngvi Björnsson from Baldur's Gate II with explicit permission from BioWare Corp. for use and distribution as benchmark problems.
Contains 75 maps and benchmark problem sets scaled to 512 x 512 and 120 original scale maps.
Starcraft - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Starcraft - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.
Moving AI Lab: 2D Maps and Benchmark Problems
Maps extracted from Starcraft from Blizzard Corp. for use and distribution as benchmark problems.
Contains 75 maps and benchmark problem sets, converted to standard format by Dave Churchill and post-processed to remove all but the largest connected component.