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Computer Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Syracuse University

2004

Artificial Intelligence

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Full-Text Articles in Computer Sciences

Cooperative Game Theory Within Multi-Agent Systems For Systems Scheduling, Derek Messie, Jae C. Oh Jan 2004

Cooperative Game Theory Within Multi-Agent Systems For Systems Scheduling, Derek Messie, Jae C. Oh

Electrical Engineering and Computer Science - All Scholarship

Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.