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Full-Text Articles in Computer Sciences

A Reliable And Secure Mobile Cyber-Physical Digital Microfluidic Biochip For Intelligent Healthcare, Yinan Yao, Decheng Qiu, Huangda Liu, Zhongliao Yang, Ximeng Liu, Yang Yang, Chen Dong Dec 2023

A Reliable And Secure Mobile Cyber-Physical Digital Microfluidic Biochip For Intelligent Healthcare, Yinan Yao, Decheng Qiu, Huangda Liu, Zhongliao Yang, Ximeng Liu, Yang Yang, Chen Dong

Research Collection School Of Computing and Information Systems

Digital microfluidic, as an emerging and potential technology, diversifies the biochemical applications platform, such as protein dilution sewage detection. At present, a vast majority of universal cyberphysical digital microfluidic biochips (DMFBs) transmit data through wires via personal computers and microcontrollers (like Arduino), consequently, susceptible to various security threats and with the popularity of wireless devices, losing competitiveness gradually. On the premise that security be ensured first and foremost, calls for wireless portable, safe, and economical DMFBs are imperative to expand their application fields, engage more users, and cater to the trend of future wireless communication. To this end, a new …


Developing An Ios Game Application: Magnet Hockey, Trevor D. Wysong Jan 2022

Developing An Ios Game Application: Magnet Hockey, Trevor D. Wysong

The Graduate Review

Mobile application development requires mindful and meticulous planning. Application design should be responsive and intuitive so that navigation feels natural for the user. All targeted devices should be offered a relatively consistent experience. To ensure this, app performance needs to be closely monitored and different screen sizes and aspect ratios need to be considered when scaling. For an app to become attractive to many people, it should either be competitive with similar apps or be unique and interesting enough to entice people to download it. A unique app should couple familiar elements with new components or twists [8]. People are …


Bubble-In Digital Testing System, Chaz Hampton Jun 2020

Bubble-In Digital Testing System, Chaz Hampton

Electronic Theses, Projects, and Dissertations

Bubble-In is a cloud-based test-taking system build for students and teachers. The Bubble-In system is a test-taking application that interfaces with a cloud server. The mobile applications have been built for Android and Apple devices and the webserver is hosted on Digital Ocean VPS run with Nginx. The Bubble-In application is equipped with anti-cheating mechanisms such as question-answer key scrambling, not allowing screenshots, screen recording, or leaving the application. The tests students take are sent to the webserver to be graded and have statistics calculated and displayed in easy to use format for the test creator. Instructors can use the …


Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes May 2019

Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes

LSU Doctoral Dissertations

This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.

The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …


Polyxpress+: Using Social Networking To Enhance The User Experience Of An Interactive Location-Based Storytelling Application, Desiree Creel Jan 2019

Polyxpress+: Using Social Networking To Enhance The User Experience Of An Interactive Location-Based Storytelling Application, Desiree Creel

Master's Theses

There’s no denying the ever increasing presence of social networking in our daily lives. Every day, people share what they are thinking, doing, and experiencing. But even more so, they check their favorite networks to see what the people in their lives are sharing. Social networking has become so prevalent that most applications incorporate it since it keeps users engaged and beckons them back to the application again and again.

PolyXpress is an interactive, location-based storytelling mobile application that functions as a platform for creating and experiencing stories. Written as a research project at California Polytechnic State University, it allows …


Ksugo, Chase Godwin May 2018

Ksugo, Chase Godwin

KSU Journey Honors College Capstones and Theses

KSUGo seeks to better enable students to interact with their community, maintain a level of safety on and off campus, improve their course management skills, and increase information propagation among students and campus officials. Currently, Kennesaw State does not have a dedicated general purpose native application on any mobile device platform for students, faculty, or staff to use for improving their everyday Kennesaw State experience. This project seeks to rectify that need by providing a native application with support for the Android platform.


Comparing The Usage Of React Native And Ionic, Sam Borick Jan 2018

Comparing The Usage Of React Native And Ionic, Sam Borick

Williams Honors College, Honors Research Projects

This project will compare two popular programming frameworks for building mobile applications. These frameworks are called ‘cross-platform frameworks’ as they can develop applications on multiple platforms. The scope of this project is to understand the structural reasons for the differences in these frameworks. While this project does speculate on reasons for choosing either framework, this project does not attempt to make a hard recommendation.

In this project, I built two applications, as similar as possible, in React Native and Ionic. I found that there were differences in the goals of these frameworks, lending each of the two better to different …


Techniques For Identifying Mobile Platform Vulnerabilities And Detecting Policy-Violating Applications, Mon Kywe Su Oct 2016

Techniques For Identifying Mobile Platform Vulnerabilities And Detecting Policy-Violating Applications, Mon Kywe Su

Dissertations and Theses Collection

Mobile systems are generally composed of three layers of software: application layer where third-party applications are installed, framework layer where Application Programming Interfaces (APIs) are exposed, and kernel layer where low-level system operations are executed. In this dissertation, we focus on security and vulnerability analysis of framework and application layers. Security mechanisms, such as Android’s sandbox and permission systems, exist in framework layer, while malware scanners protects application layer. However, there are rooms for improvement in both mechanisms. For instance, Android’s permission system is known to be implemented in ad-hoc manner and not well-tested for vulnerabilities. Application layer also focuses …


A Campus-Scale Mobile Crowd-Tasking Platform, Nikita Jaiman, Archan Misra, Randy Tandriansyah Daratan, Thivya Kandappu Sep 2016

A Campus-Scale Mobile Crowd-Tasking Platform, Nikita Jaiman, Archan Misra, Randy Tandriansyah Daratan, Thivya Kandappu

Research Collection School Of Computing and Information Systems

By effectively utilizing smartphones to reach out and engage a large population of mobile users, mobile crowdsourcing can become a game-changer for many urban operations, such as last mile logistics and municipal monitoring. To overcome the uncertainties and risks associated with a purely best-effort, opportunistic model of such crowdsourcing, we advocate a more centrally-coordinated approach, that (a) takes into account the predicted movement paths of workers and (b) factors in typical human behavioral responses to various incentives and deadlines. To experimentally tackle these challenges, we design, develop and experiment with a real-world mobile crowd-Tasking platform on an urban campus in …


A Campus-Scale Mobile Crowd-Tasking Platform, Nikita Jaiman, Archan Misra, Randy Tandriansyah Daratan, Thivya Kandappu Sep 2016

A Campus-Scale Mobile Crowd-Tasking Platform, Nikita Jaiman, Archan Misra, Randy Tandriansyah Daratan, Thivya Kandappu

Research Collection School Of Computing and Information Systems

By effectively utilizing smartphones to reach out and engage a large population of mobile users, mobile crowdsourcing can become a game-changer for many urban operations, such as last mile logistics and municipal monitoring. To overcome the uncertainties and risks associated with a purely best-effort, opportunistic model of such crowdsourcing, we advocate a more centrally-coordinated approach, that (a) takes into account the predicted movement paths of workers and (b) factors in typical human behavioral responses to various incentives and deadlines. To experimentally tackle these challenges, we design, develop and experiment with a real-world mobile crowd-Tasking platform on an urban campus in …


Knoxville Museum Of Art Audio Tour, Sharvari Sanjiv Desai Apr 2016

Knoxville Museum Of Art Audio Tour, Sharvari Sanjiv Desai

Haslam Scholars Projects

The Knoxville Museum of Art is an art museum located in the heart of downtown Knoxville. The museum currently has descriptions of its many art pieces written beside the displays in paragraphs of text. However, this current setup only allows the museum to include a certain amount of text description about the pieces, and not all museum visitors want to take the time to read the small print to the side of each piece. As a result, the museum has requested a website application that allows the museum to upload snippets of audio for selected pieces in order to provide …


Venncafe, Daniel Johnson, Christopher Clark, Jonathan Amireh Mar 2016

Venncafe, Daniel Johnson, Christopher Clark, Jonathan Amireh

Computer Science and Software Engineering

Our senior project involved creating a simple dating application and service. From other dating applications, we observed that the logistics of scheduling a first date are a tedious way to start a conversation with someone you've never met. The main concept of our application was that it would use user schedule availability and their favorite cafes to automatically plan optimal dates.

We started the project with the intent of...

  • Working through the entire development cycle of a large project as a team

  • Devising techniques for determining overlapping preferences, especially when handling large amounts of location and time data

  • Exploring different …


Your Location Has Been Shared 5,398 Times! A Field Study On Mobile App Privacy Nudging (Cmu-Isr-14-116), Hazim Almuhimedi, Florian Schaub, Norman Sadeh, Idris Adjerid, Alessandro Acquisti, Joshua Gluck, Lorrie Cranor, Yuvraj Agarwal Dec 2015

Your Location Has Been Shared 5,398 Times! A Field Study On Mobile App Privacy Nudging (Cmu-Isr-14-116), Hazim Almuhimedi, Florian Schaub, Norman Sadeh, Idris Adjerid, Alessandro Acquisti, Joshua Gluck, Lorrie Cranor, Yuvraj Agarwal

Lorrie F Cranor

Smartphone users are often unaware of the data collected by apps running on their devices. We report on a study that evaluates the benefits of giving users an app permission manager and of sending them nudges intended to raise their awareness of the data collected by their apps. Our study provides both qualitative and quantitative evidence that these approaches are complementary and can each play a significant role in empowering users to more effectively control their privacy. For instance, even after a week with access to the permission manager, participants benefited from nudges showing them how often some of their …


Homesafe: A Mobile Application Utilizing Encryption And Access Control, Kenneth Trumpoldt May 2015

Homesafe: A Mobile Application Utilizing Encryption And Access Control, Kenneth Trumpoldt

Senior Honors Projects, 2010-2019

Our society is becoming more virtual and mobile everyday. The purpose of this application is to transform a physical card system into a virtual card system that meets the demands of a technologically-oriented society. Parents will be able to create their own child identification cards more quickly and cost efficiently. Cards can be easily edited instead of having to order an updated replacement. Immediate and frequent alteration of cards allows for information to be more accurate. Cards can be shared globally and instantly via the Internet or shared connections such as Bluetooth. The fast access to and virtual duplication of …


The Future Of Ios Development: Evaluating The Swift Programming Language, Garrett Wells Jan 2015

The Future Of Ios Development: Evaluating The Swift Programming Language, Garrett Wells

CMC Senior Theses

Swift is a new programming language developed by Apple for creating iOS and Mac OS X applications. Intended to eventually replace Objective-C as Apple’s language of choice, Swift needs to convince developers to switch over to the new language. Apple has promised that Swift will be faster than Objective-C, as well as offer more modern language features, be very safe, and be easy to learn and use. In this thesis I test these claims by creating an iOS application entirely in Swift as well as benchmarking two different algorithms. I find that while Swift is faster than Objective-C, it does …


A Proof Of Concept For Crowdsourcing Color Perception Experiments, Ryan Nathaniel Mcleod Jun 2014

A Proof Of Concept For Crowdsourcing Color Perception Experiments, Ryan Nathaniel Mcleod

Master's Theses

Accurately quantifying the human perception of color is an unsolved prob- lem. There are dozens of numerical systems for quantifying colors and how we as humans perceive them, but as a whole, they are far from perfect. The ability to accurately measure color for reproduction and verification is critical to indus- tries that work with textiles, paints, food and beverages, displays, and media compression algorithms. Because the science of color deals with the body, mind, and the subjective study of perception, building models of color requires largely empirical data over pure analytical science. Much of this data is extremely dated, …


Development Of Etsu Student Life Android Application, Tyler L. Cox May 2014

Development Of Etsu Student Life Android Application, Tyler L. Cox

Undergraduate Honors Theses

In this thesis, the author gives a description his journey creating and developing a Student Life Application for East Tennessee State University. This thesis will document his process with development as well as reflect on the struggles and victories in creation of this application.


Gravity Evolved, Clark Duvall Jun 2013

Gravity Evolved, Clark Duvall

Computer Science and Software Engineering

Gravity Evolved is a galactic physics game, created for mobile devices. In the game, you make your own solar system by creating planets, and then placing weapons on the planets. The physics of these planets and projectiles shot by the weapons are then simulated. Gravity Evolved has a Battle mode, where your solar system is pitted against an opposing solar system. In Battle mode, you earn money to unlock, create, and upgrade items in your solar system. Gravity Evolved will be on the Apple App Store and Google Play Store in the summer of 2013.


Cameo: A Middleware For Mobile Advertisement Delivery, Azeem J. Khan, Kasthuri Jayarajah, Dongsu Han, Archan Misra, Rajesh Krishna Balan, Srinivasan Seshan Jun 2013

Cameo: A Middleware For Mobile Advertisement Delivery, Azeem J. Khan, Kasthuri Jayarajah, Dongsu Han, Archan Misra, Rajesh Krishna Balan, Srinivasan Seshan

Research Collection School Of Computing and Information Systems

Advertisements are the de-facto currency of the Internet with many popular applications (e.g. Angry Birds) and online services (e.g., YouTube) relying on advertisement generated revenue. However, the current economic models and mechanisms for mobile advertising are fundamentally not sustainable and far from ideal. In particular, as we show, applications which use mobile advertising are capable of using significant amounts of a mobile users' critical resources without being controlled or held accountable. This paper seeks to redress this situation by enabling advertisement supported applications to become significantly more "user-friendly". To this end, we present the design and implementation of CAMEO, a …


Toward A Mobile Platform For Pervasive Games, Inseok Hwang, Youngki Lee, Taiwoo Park, Junehwa Song Aug 2012

Toward A Mobile Platform For Pervasive Games, Inseok Hwang, Youngki Lee, Taiwoo Park, Junehwa Song

Research Collection School Of Computing and Information Systems

Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player’s punching gesture, running activity, and fast heart rate conditions can be used as the game inputs. Although the contextual interaction is the core building blocks of pervasive games, individual game developers hardly utilize a rich set of interactions within a game play. Most challenging, it is significantly difficult for developers to expect dynamic availability of input devices in real life, and adapt to the situation without system-level support. Also, it is challenging to coordinate its resource use with other …


Work In Progress - Synthesizing Design, Engineering, And Entrepreneurship Through A Mobile Application Development Course, Mark L. Chang Jul 2012

Work In Progress - Synthesizing Design, Engineering, And Entrepreneurship Through A Mobile Application Development Course, Mark L. Chang

Mark L. Chang

In this paper, we describe our experiences in designing and delivering a course that blends together design, engineering, and entrepreneurship through the use of mobile devices. The significance of this work is in advocating for and demonstrating the motivational and educational benefits of using a mobile platform, and describing how to utilize the mobile marketplace to provide an authentic, real-world experience across these three domains.


Mobicon: Mobile Context Monitoring Platform: Incorporating Context-Awareness To Smartphone-Centric Personal Sensor Networks, Youngki Lee, Younghyun Ju, Chuihong Min, Jihun Yu, Junehwa Song Jun 2012

Mobicon: Mobile Context Monitoring Platform: Incorporating Context-Awareness To Smartphone-Centric Personal Sensor Networks, Youngki Lee, Younghyun Ju, Chuihong Min, Jihun Yu, Junehwa Song

Research Collection School Of Computing and Information Systems

In this demonstration, we will show MobiCon, a context monitoring platform; it runs over smartphones and sensor OSs, and facilitates development and deployment of everyday context-aware applications. For many years, lots of research efforts have been made in building low-cost, yet effective sensor networks for various application domains such as structural health monitoring of bridges, disaster recovery, automated ventilation of buildings. Integration of sensors into smartphones and the advent of wearable devices open a new opportunity for mobile applications to leverage in-situ user contexts such as his/her location, activity, social relationship, health status. In recent studies of mobile and pervasive …


Software Engineering For The Mobile Application Market, Jacob Schwartz Apr 2012

Software Engineering For The Mobile Application Market, Jacob Schwartz

Honors Theses and Capstones

One of the goals of the current United States government is to lower healthcare costs. One of the solutions is to alter the behavior of the population to be more physically active and to eat healthier. This project will focus on the latter solution by writing applications for the Android and iOS mobile platforms that will allow a user to monitor their dietary intake to see and correct patterns in their eating behavior.