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Full-Text Articles in Computer Sciences

Exploring Decentralized Computing Using Solid And Ipfs For Social Media Applications, Pranav Balasubramanian Natarajan May 2024

Exploring Decentralized Computing Using Solid And Ipfs For Social Media Applications, Pranav Balasubramanian Natarajan

Computer Science and Computer Engineering Undergraduate Honors Theses

As traditional centralized social media platforms face growing concerns over data privacy, censorship, and lack of user control, there has been an increasing interest in decentralized alternatives. This thesis explores the design and implementation of a decentralized social media application by integrating two key technologies: Solid and the InterPlanetary File System (IPFS). Solid, led by Sir Tim Berners-Lee, enables users to store and manage their personal data in decentralized "Pods," giving them ownership over their digital identities. IPFS, a peer-to-peer hypermedia protocol, facilitates decentralized file storage and sharing, ensuring content availability and resilience against censorship. By leveraging these technologies, the …


The Quantitative Analysis And Visualization Of Nfl Passing Routes, Sandeep Chitturi May 2024

The Quantitative Analysis And Visualization Of Nfl Passing Routes, Sandeep Chitturi

Computer Science and Computer Engineering Undergraduate Honors Theses

The strategic planning of offensive passing plays in the NFL incorporates numerous variables, including defensive coverages, player positioning, historical data, etc. This project develops an application using an analytical framework and an interactive model to simulate and visualize an NFL offense's passing strategy under varying conditions. Using R-programming and data management, the model dynamically represents potential passing routes in response to different defensive schemes. The system architecture integrates data from historical NFL league years to generate quantified route scores through designed mathematical equations. This allows for the prediction of potential passing routes for offensive skill players in response to the …


Comparative Study Of Snort 3 And Suricata Intrusion Detection Systems, Cole Hoover May 2022

Comparative Study Of Snort 3 And Suricata Intrusion Detection Systems, Cole Hoover

Computer Science and Computer Engineering Undergraduate Honors Theses

Network Intrusion Detection Systems (NIDS) are one layer of defense that can be used to protect a network from cyber-attacks. They monitor a network for any malicious activity and send alerts if suspicious traffic is detected. Two of the most common open-source NIDS are Snort and Suricata. Snort was first released in 1999 and became the industry standard. The one major drawback of Snort has been its single-threaded architecture. Because of this, Suricata was released in 2009 and uses a multithreaded architecture. Snort released Snort 3 last year with major improvements from earlier versions, including implementing a new multithreaded architecture …


Using Bluetooth Low Energy And E-Ink Displays For Inventory Tracking, David Whelan May 2022

Using Bluetooth Low Energy And E-Ink Displays For Inventory Tracking, David Whelan

Computer Science and Computer Engineering Undergraduate Honors Theses

The combination of Bluetooth Low energy and E-Ink displays allow for a low energy wire-less display. The application of this technology is far reaching especially given how the Bluetooth Low Energy specification can be extended. This paper proposes an extension to this specification specifically for inventory tracking. This extension combined with the low energy E-Ink display results in a smart label that can keep track of additional meta data and inventory counts for physical inventory. This label helps track the physical inventory and can help mitigate any errors in the logical organization of inventory.


A Study Of Software Development Methodologies, Kendra Risener May 2022

A Study Of Software Development Methodologies, Kendra Risener

Computer Science and Computer Engineering Undergraduate Honors Theses

Software development methodologies are often overlooked by software engineers as aspects of development that are handled by project managers alone. However, if every member of the team better understood the development methodology being used, it increases the likelihood that the method is properly implemented and ultimately used to complete the project more efficiently. Thus, this paper seeks to explore six common methodologies: the Waterfall Model, the Spiral Model, Agile, Scrum, Kanban, and Extreme Programming. These are discussed in two main sections in the paper. In the first section, the frameworks are isolated and viewed by themselves. The histories, unique features, …


Contrastive Learning For Unsupervised Auditory Texture Models, Christina Trexler Dec 2021

Contrastive Learning For Unsupervised Auditory Texture Models, Christina Trexler

Computer Science and Computer Engineering Undergraduate Honors Theses

Sounds with a high level of stationarity, also known as sound textures, have perceptually relevant features which can be captured by stimulus-computable models. This makes texture-like sounds, such as those made by rain, wind, and fire, an appealing test case for understanding the underlying mechanisms of auditory recognition. Previous auditory texture models typically measured statistics from auditory filter bank representations, and the statistics they used were somewhat ad-hoc, hand-engineered through a process of trial and error. Here, we investigate whether a better auditory texture representation can be obtained via contrastive learning, taking advantage of the stationarity of auditory textures to …


Applying Emotional Analysis For Automated Content Moderation, John Shelnutt May 2021

Applying Emotional Analysis For Automated Content Moderation, John Shelnutt

Computer Science and Computer Engineering Undergraduate Honors Theses

The purpose of this project is to explore the effectiveness of emotional analysis as a means to automatically moderate content or flag content for manual moderation in order to reduce the workload of human moderators in moderating toxic content online. In this context, toxic content is defined as content that features excessive negativity, rudeness, or malice. This often features offensive language or slurs. The work involved in this project included creating a simple website that imitates a social media or forum with a feed of user submitted text posts, implementing an emotional analysis algorithm from a word emotions dataset, designing …


City Goers: An Exploration Into Creating Seemingly Intelligent A.I. Systems, Matthew Brooke May 2021

City Goers: An Exploration Into Creating Seemingly Intelligent A.I. Systems, Matthew Brooke

Computer Science and Computer Engineering Undergraduate Honors Theses

Artificial Intelligence systems have come a long way over the years. One particular application of A.I. is its incorporation in video games. A key goal of creating an A.I. system in a video game is to convey a level of intellect to the player. During playtests for Halo: Combat Evolved, the developers at Bungie noticed that players deemed tougher enemies as more intelligent than weaker ones, despite the fact that there were no differences in behavior in the enemies. The tougher enemies provided a greater illusion of intelligence to the players. Inspired by this, I set out to create a …


Applying Imitation And Reinforcement Learning To Sparse Reward Environments, Haven Brown May 2020

Applying Imitation And Reinforcement Learning To Sparse Reward Environments, Haven Brown

Computer Science and Computer Engineering Undergraduate Honors Theses

The focus of this project was to shorten the time it takes to train reinforcement learning agents to perform better than humans in a sparse reward environment. Finding a general purpose solution to this problem is essential to creating agents in the future capable of managing large systems or performing a series of tasks before receiving feedback. The goal of this project was to create a transition function between an imitation learning algorithm (also referred to as a behavioral cloning algorithm) and a reinforcement learning algorithm. The goal of this approach was to allow an agent to first learn to …


Dependency Mapping Software For Jira, Project Management Tool, Bentley Lager May 2020

Dependency Mapping Software For Jira, Project Management Tool, Bentley Lager

Computer Science and Computer Engineering Undergraduate Honors Theses

Efficiently managing a software development project is extremely important in industry and is often overlooked by the software developers on a project. Pieces of development work are identified by developers and are then handed off to project managers, who are left to organize this information. Project managers must organize this to set expectations for the client, and ensure the project stays on track and on budget. The main block in this process are dependency chains between tasks. Dependency chains can cause a project to take much longer than anticipated or result in the under utilization of developers on a project. …


Identifying Privacy Policy In Service Terms Using Natural Language Processing, Ange-Thierry Ishimwe May 2020

Identifying Privacy Policy In Service Terms Using Natural Language Processing, Ange-Thierry Ishimwe

Computer Science and Computer Engineering Undergraduate Honors Theses

Ever since technology (tech) companies realized that people's usage data from their activities on mobile applications to the internet could be sold to advertisers for a profit, it began the Big Data era where tech companies collect as much data as possible from users. One of the benefits of this new era is the creation of new types of jobs such as data scientists, Big Data engineers, etc. However, this new era has also raised one of the hottest topics, which is data privacy. A myriad number of complaints have been raised on data privacy, such as how much access …


Speech Processing In Computer Vision Applications, Nicholas Waterworth May 2020

Speech Processing In Computer Vision Applications, Nicholas Waterworth

Computer Science and Computer Engineering Undergraduate Honors Theses

Deep learning has been recently proven to be a viable asset in determining features in the field of Speech Analysis. Deep learning methods like Convolutional Neural Networks facilitate the expansion of specific feature information in waveforms, allowing networks to create more feature dense representations of data. Our work attempts to address the problem of re-creating a face given a speaker's voice and speaker identification using deep learning methods. In this work, we first review the fundamental background in speech processing and its related applications. Then we introduce novel deep learning-based methods to speech feature analysis. Finally, we will present our …


Music Feature Matching Using Computer Vision Algorithms, Mason Hollis May 2017

Music Feature Matching Using Computer Vision Algorithms, Mason Hollis

Computer Science and Computer Engineering Undergraduate Honors Theses

This paper seeks to establish the validity and potential benefits of using existing computer vision techniques on audio samples rather than traditional images in order to consistently and accurately identify a song of origin from a short audio clip of potentially noisy sound. To do this, the audio sample is first converted to a spectrogram image, which is used to generate SURF features. These features are compared against a database of features, which have been previously generated in a similar fashion, in order to find the best match. This algorithm has been implemented in a system that can run as …


Ant Colony Optimization For Continuous Spaces, Rachel Findley May 2016

Ant Colony Optimization For Continuous Spaces, Rachel Findley

Computer Science and Computer Engineering Undergraduate Honors Theses

Ant Colony Optimization (ACO) is an optimization algorithm designed to find semi-optimal solutions to Combinatorial Optimization Problems. The challenge of modifying this algorithm to effectively optimize over a continuous domain is one that has been tackled by several researchers. In this paper, ACO has been modified to use several variations of the algorithm for continuous spaces. An aspect of ACO which is crucial to its success when optimizing over a continuous space is choosing the appropriate object (solution component) out of an infinite set to add to the ant's path. This step is highly important in shaping good solutions. Important …


Forensic Investigation Of Mysql Database Management System, Andrew C. Lawrence Dec 2013

Forensic Investigation Of Mysql Database Management System, Andrew C. Lawrence

Computer Science and Computer Engineering Undergraduate Honors Theses

For various reasons, circumstances might arise in which an investigator, enlisting the help of a system administrator, needs access to an instance of MySQL that is password protected by an individual system user. If this password is unknown and the user is uncooperative or unavailable, alternative means must be utilized to gain access to the data stored within the program. Two main approaches will be explored, each with its pros and cons. In one case, the password can be bypassed entirely, granting the investigator unfettered access to the program data. The second method allows a narrower look at only some …


The Design And Implementation Of A Mobile Game Engine For The Android Platform, Jon Hammer Dec 2012

The Design And Implementation Of A Mobile Game Engine For The Android Platform, Jon Hammer

Computer Science and Computer Engineering Undergraduate Honors Theses

In this thesis, a two-dimensional game engine is proposed for the Android mobile platform that facilitates rapid development of those games by individual developers or hobbyists. The essential elements of game design are presented so as to introduce the reader to the concepts that are crucial for comprehension of the paper. A brief overview of the Android Operating System is also included for those unfamiliar with it. Three primary design goals are identified, and a prototype solution is described in detail. The prototype is then evaluated against those design goals to see how well it accomplishes each task. The results …


Virtual "University Of Arkansas" Campus, Seth Williams May 2012

Virtual "University Of Arkansas" Campus, Seth Williams

Computer Science and Computer Engineering Undergraduate Honors Theses

The aim of the Virtual Campus project is to develop a way to automate building 3D virtual worlds using map and other data from the real world. A demonstration presented in this BS honors thesis uses automated tools to build the University of Arkansas campus from data supplied by the UA Center for Advanced Spatial Technology (CAST). At present, in virtual worlds like Second Life and Unity, terraforming of terrain is a manual process, and it can take days to weeks to build a landscape. But by using existing map data, we are now able to automate that process. Working …


Simple Touch-Based Gaming: Project Pond, Taylor Yust May 2012

Simple Touch-Based Gaming: Project Pond, Taylor Yust

Computer Science and Computer Engineering Undergraduate Honors Theses

The mainstream success of smartphone technology has prompted the video game industry to invest resources into new types of mobile games. While seemingly successful on the surface, there are unseen issues and risks that may potentially harm the long-term sustainability of the market. In response, I’ve developed my own smartphone gaming app that addresses what I find to be some of the largest problems in the market. My intent is to test my design theories while also challenging the status quo in mobile game design. The fruit of my labor is Pond, a smartphone gaming app for Windows Phone 7. …


Steganography In Ipv6, Barret Miller Dec 2008

Steganography In Ipv6, Barret Miller

Computer Science and Computer Engineering Undergraduate Honors Theses

Steganography is the process of hiding a secret message within another message such that it is difficult to detect the presence of the secret message. In other words, the existence of the secret message is hidden. A covert channel refers to the actual medium that is used to communicate the information such as a message, image, or file. This honors thesis uses steganography within the source address fields of Internet Protocol Version 6 (IPv6) packets to create a covert channel through which clandestine messages are passed from one party to another. A fully functional computer program was designed and written …