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Full-Text Articles in Computer Sciences

Developing A Miniature Smart Boat For Marine Research, Michael Isaac Eirinberg Jun 2022

Developing A Miniature Smart Boat For Marine Research, Michael Isaac Eirinberg

Computer Engineering

This project examines the development of a smart boat which could serve as a possible marine research apparatus. The smart boat consists of a miniature vessel containing a low-cost microcontroller to live stream a camera feed, GPS telemetry, and compass data through its own WiFi access point. The smart boat also has the potential for autonomous navigation. My project captivated the interest of several members of California Polytechnic State University, San Luis Obispo’s (Cal Poly SLO) Marine Science Department faculty, who proposed a variety of fascinating and valuable smart boat applications.


Procedural Plant Generation With Floragen, Christopher Wesley Wright Dec 2021

Procedural Plant Generation With Floragen, Christopher Wesley Wright

Computer Engineering

A particularly challenging aspect of game design revolves around asset creation. Often new developers become lost in nuances and time investment required to learn 3d asset creation software. While many game development platforms provide an internal asset store, these assets are often expensive or limited. These assets restrict the flexibility for a creator to fully control the product they create. A critical asset type in many games is flora. Good looking trees and plants add environmental variation when added properly. In this project, I designed and implemented an add-on dubbed FloraGen to the 3D modeling software Blender in which users …


Reach - A Community Service Application, Samuel Noel Magana Jun 2019

Reach - A Community Service Application, Samuel Noel Magana

Computer Engineering

Communities are familiar threads that unite people through several shared attributes and interests. These commonalities are the core elements that link and bond us together. Many of us are part of multiple communities, moving in and out of them depending on our needs. These common threads allow us to support and advocate for each other when facing a common threat or difficult situation. Healthy and vibrant communities are fundamental to the operation of our society. These interactions within our communities define the way we as individuals interact with each other, and society at large. Being part of a community helps …


Robot Reporter Website Development, Samuel Verkruyse Jun 2019

Robot Reporter Website Development, Samuel Verkruyse

Computer Engineering

The Robot Reporter Website Development project created a front end interface for interacting with news stories generated by the Robot Reporter script that was originally developed for the Digital Democracy institute at Cal Poly. Various graphs, videos, and other interesting content is displayed to the user in order to create an automated news website focusing on activity in state legislatures.


Keylime, Eli William Partker Jun 2019

Keylime, Eli William Partker

Computer Engineering

Josh, Matt and I knew we wanted to develop a mobile app for our senior project because that is what we found ourselves to be most passionate about during our time here at Cal Poly. We started to think of problems we wanted to solve using an application and we came up with a couple ideas but chose to expand on one. Students come to Cal Poly every year new to the area and the food options San Luis Obispo provides. Many of the restaurants in SLO offer a variety of deals to the community and most of them to …


Accessible And Responsive Website Design For Cal Poly Dbs Marine Education Program, Charles W. Alexander Jun 2019

Accessible And Responsive Website Design For Cal Poly Dbs Marine Education Program, Charles W. Alexander

Computer Engineering

In this project, I demonstrate how accessible and responsive designs are followed in order to implement a modern, multi-page website which both adapts to the size of the screen as well as has the logical, semantic structure needed for accessible technologies to accurately use the site. This website is designed for a marine education program, Dive Beneath the Surface, which hosts live streams of scientific divers as they interact in real time with students many miles away. Although this site will not be the streaming platform, it needs to host a repository of videos and lessons for those students and …


Eye Pressure Monitior, Andrea Nella Levy Dec 2018

Eye Pressure Monitior, Andrea Nella Levy

Computer Engineering

The document describes a mobile application that takes information from an attached device which tests eye pressure. The device consists of an IOIO board connected to a custom device that measures the frequency of a given waveform. The device was designed by another student for their senior project, which I am taking over. This device is connected to an IOIO board which is a board designed by a Google employee which works with an android phone in order to create applications that work with embedded systems. The board comes with an API and connects to the phone via a micro-USB. …


The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson Jun 2018

The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson

Computer Engineering

Modern chess engines have the ability to augment their evaluation by using massive tables containing billions of positions and their memorized solutions. This report examines the importance of these tables to better understand the circumstances under which they should be used. The analysis conducted in this paper empirically examines differences in size and speed of memorized positions and their impacts on engine strength. Using this technique, situations where memorized tables improve play (and situations where they do not) are discovered.


Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez Jun 2017

Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez

Computer Engineering

Classic RPG videogames have become few and far between in the Western market over the years as modern RPG systems have gained popularity. The purpose of this project is to present a vertical slice of a hybrid RPG game that takes the gameplay mechanics and styles of classic RPG videogames and infuses them with a modern presentation. Through the use of the powerful Unreal Engine 4 graphics engine, this project is able to combine impressive graphical fidelity with modernized systems to fuel a videogame that is undeniably a classic RPG at heart. This is not a full game, but a …


Android Drone: Remote Quadcopter Control With A Phone, Aubrey John Russell Dec 2016

Android Drone: Remote Quadcopter Control With A Phone, Aubrey John Russell

Computer Engineering

The purpose of the “Android Drone” project was to create a quadcopter that can be controlled by user input sent over the phone’s Wi-Fi connection or 4G internet connection. Furthermore, the purpose was also to be able to receive live video feedback over the internet connection, thus making the drone an inexpensive option compared to other, equivalent drones that might cost thousands of dollars. Not only that, but the Android phone also has a host of other useful features that could be utilized by the drone: this includes GPS, pathing, picture taking, data storage, networking and TCP/IP, a Java software …


Battle Bot Ai – Patriot Bot, James Johnston Dec 2015

Battle Bot Ai – Patriot Bot, James Johnston

Computer Engineering

An entry in the the 'Battle Block AI' competition hosted by 'The AI Games'.


Mobilerp, Anthony Fata Dec 2015

Mobilerp, Anthony Fata

Computer Engineering

MobilERP is a system that increases traceability of parts in a manufacturing process in a simple paperless way. The system contains three components, a desktop application, a mobile app, and a database. The mobile application allows employees to scan (using a bar code scanner) parts that they are working/finishing on during the manufacturing process. As the part goes down the assembly line, individuals will barcode scan using the app to track the progress. These changes would get updated to the database, where then the designated person can track the progress of the part as well as any problems or concerns …


Rfid Microscope Lab, Patricia Carranza Sep 2015

Rfid Microscope Lab, Patricia Carranza

Computer Engineering

The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.


'Fo Fighter: 2d Real-Time Game, Cary Dobeck Jun 2015

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


Simple Macro: Addon For World Of Warcraft, Yemane Gebreyesus Jun 2015

Simple Macro: Addon For World Of Warcraft, Yemane Gebreyesus

Computer Engineering

This senior project was started to try and solve a problem within World of Warcraft. That particular problem is the underdeveloped default macro interface, which Simple Macro aims to remedy by creating a more user-friendly interface that is accessible by a wider audience. It employs a click through method of accessing and editing data to reduce the amount of typing necessary. The addon also has a feature to specifically help players that want to change a target in certain groups of macros all at once. The project was developed in both Lua and XML.


Pre-R: Making Health Care Healthier, Grant Ramil, Mark Corpuz, Eliot Mestre, Akshay Rangnekar, Alex Lin Jun 2014

Pre-R: Making Health Care Healthier, Grant Ramil, Mark Corpuz, Eliot Mestre, Akshay Rangnekar, Alex Lin

Computer Engineering

The Pre-R project provides a central database of medical service fees offered by hospitals across the United States. The database is crowdsourced and all data points are provided by end users or by hospital providers themselves. The fees are searchable through a website (www.pre-r.com) and iOS and Android applications. The mobile applications also provide a way for users to capture a picture of any medical bill and upload it for analysis and entry to our database.


Design Of Cpu Simulation Software For Armv7 Instruction Set Architecture, Dillon Tellier Jun 2014

Design Of Cpu Simulation Software For Armv7 Instruction Set Architecture, Dillon Tellier

Computer Engineering

Simulations have long been a part of the engineering process in both the professional and academic domain. From a pedagogic standpoint, simulations allow students to explore the dynamics of engineering scenarios by controlling variables, taking measurements, and observing behavior which would be difficult or impossible without simulation. One such tool is a CPU simulator used in Cal Poly’s Computer Architecture classes; this software simulates an instruction accurate operation of a computer processor and reports statistics regarding the execution of the supplied compiled machine code. For the last several years Cal Poly’s computer architecture classes have used a previous version of …


Autotab - Automatic Guitar Tablature Generation, Shaun Boley, Anthony Cisneros, Eric Kauzlarich Jun 2014

Autotab - Automatic Guitar Tablature Generation, Shaun Boley, Anthony Cisneros, Eric Kauzlarich

Computer Engineering

Our project consists of two different parts:

The first part contains an analysis of various pitch estimation algorithms. A number of different open-source pitch estimation libraries were tested using guitar recordings in order to gauge how accurately and consistently they outputted the correct frequencies. The results showed that the algorithms did not perform up to expectations, especially when testing with guitars with wound strings and within certain frequency ranges.

The second part details the creation of a tablature generator. It reads in a note sequence as an input, then generates tablature in the form of ASCII text. A modified greedy …


Regionalization Of An Asset Storage And Distribution Service, Cameron Dunn, Nathaniel Morrison May 2014

Regionalization Of An Asset Storage And Distribution Service, Cameron Dunn, Nathaniel Morrison

Computer Engineering

The existing service we work on, Asset Services, is comprised of multiple independent services which work together to provide an easy interface for internal clients to allow end users to upload their own content, and then distribute that content to both internal and external clients, with a firewall between the service and most external clients. Although Asset Services handles millions of requests a day from all over the globe, all requests and data were sent through a single data center. The objective of this project was to create new endpoints for end users to upload and download assets to/from. By …


Channels: Easy Video Content Consumption, Alexander R. Ledwith Jun 2013

Channels: Easy Video Content Consumption, Alexander R. Ledwith

Computer Engineering

The idea for this project is to take a user’s digital movie and television show library, and organize the individual videos into lists that will continuously and concurrently play like cable TV channels. This means that when a list of channels is switched to, video content will automatically start playing, possibly in the middle, based on a schedule. It should serve the needs of the user by allowing the user to quickly watch any of their existing channels, easily add a new channel based on chosen criteria or manual selection, and easily add new video content. In addition, the product …


Protocases, Christopher M. Polis Jun 2013

Protocases, Christopher M. Polis

Computer Engineering

Design and implementation of a 3D printing web application.


Senior Project Report - Doctest, Stephen Weessies Mar 2013

Senior Project Report - Doctest, Stephen Weessies

Computer Engineering

DocTest is a program that, simply put, allows a programmer or user to document STANAG 4586 (a standard for unmanned aerial vehicle interoperability) messages and test the vehicle system at Lockheed Martin [5]. The program is extensible to allow for further development aiding our software team to do what they do best and not get bogged down in tedious but necessary documentation. DocTest is also used to aid in testing, keeping track of the issues and bugs found and creating a document that captures each issue so an issue is not missed or forgotten. This program was made for use …


Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci Apr 2010

Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci

Computer Engineering

Digital media players often include a visualization component that allows a user to watch a visualization synchronized to their music or videos. This project uses the visualization plugin API of an existing media playback program (WinAmp) but it displays its visuals using physical LED lights. Instead of outputting visuals to the computer screen, data is sent over USB to a micro controller that runs the LED lights. This project aims to give users a more visceral visual experience than traditional visualizations on the computer screen.


Exercise Power Grid Display And Web Interface, Alexander (Alex) Chernetz Dec 2009

Exercise Power Grid Display And Web Interface, Alexander (Alex) Chernetz

Computer Engineering

The 2008-2009 expansion of the Recreation Center at Cal Poly includes three new rooms with cardiovascular fitness equipment. As part of its ongoing commitment to sustainable development, the new machines connect to the main power grid and generate power during a workout. This document explains the process of quantifying and expressing the power generated using two interfaces: an autonomous display designed for a television with a text size and amount of detail adaptable to multiple television sizes and viewing distances, and an interactive, more detailed Web interface accessible with any Java-capable computer system or browser.