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Full-Text Articles in Computer Sciences
Artificial Intelligence History, And Libraries: History And Legacy Of Library Contributions To Machine Learning, Wilhelmina Randtke
Artificial Intelligence History, And Libraries: History And Legacy Of Library Contributions To Machine Learning, Wilhelmina Randtke
Library Faculty Presentations
Machine learning seems to be newly everywhere. It's not new, so much as faster processing makes it newly useful. Imagine an automated cataloging program that takes 300 years to run, versus one that takes a week to run. Increased processing speed is a substantive change. This presentation overviews the history of libraries and artificial intelligence. First, teasing out past applications of machine learning in libraries. High quality results and concrete applications of artificial intelligence in libraries have been explored and published for decades. Over time, faster processing allows use at scale. Second, how library and metadata work contributes to machine …
Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah
Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah
ATU Research Symposium
Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game …