Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 13 of 13

Full-Text Articles in Computer Sciences

The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo Jan 2020

The Oceans Above Us: An Augmented Reality Experience, Chris Nalani Dimeo

Mahurin Honors College Capstone Experience/Thesis Projects

Augmented reality holds the potential to be the new fabric of our everyday lives.

Also known as AR, augmented reality is any technology that superimposes graphical information over a real-world environment, whether it be through a smartphone screen or visually projected onto the environment. Though it has existed in various forms for decades, augmented reality development is still widely considered the work of experts in technology-related fields.

In November 2019, however, Adobe unveiled a new augmented reality development platform, Project Aero, along with boasts that the app’s intuitive design and integration with other Adobe programs would place AR creation into …


Building Something With The Raspberry Pi, Richard Kordel Jan 2020

Building Something With The Raspberry Pi, Richard Kordel

Presidential Research Grants

In 2017 Ryan Korn and I submitted a grant proposal in the annual Harrisburg University President’s Grant process. Our proposal was to partner with a local high school to install a classroom of 20 Raspberry Pi’s, along with the requisite peripherals. In that classroom students would be challenged to design something that combined programming with physical computing. In our presentation to the school we suggested that this project would give students the opportunity to be “amazing.”

As part of the grant, the top three students would be given scholarships to HU and the top five finalists would all be permitted …


The New Legal Landscape For Text Mining And Machine Learning, Matthew Sag Jan 2019

The New Legal Landscape For Text Mining And Machine Learning, Matthew Sag

Faculty Articles

Now that the dust has settled on the Authors Guild cases, this Article takes stock of the legal context for TDM research in the United States. This reappraisal begins in Part I with an assessment of exactly what the Authors Guild cases did and did not establish with respect to the fair use status of text mining. Those cases held unambiguously that reproducing copyrighted works as one step in the process of knowledge discovery through text data mining was transformative, and thus ultimately a fair use of those works. Part I explains why those rulings followed inexorably from copyright's most …


Girls Who Code 3rd-5th, Khristina Polivanov Oct 2018

Girls Who Code 3rd-5th, Khristina Polivanov

Honors Expanded Learning Clubs

The goal of the club is to encourage girls to be confident in themselves and their abilities while teaching them basic concepts used in computer science.


Investigating Trust And Trust Recovery In Human-Robot Interactions, Abigail L. Thomson May 2017

Investigating Trust And Trust Recovery In Human-Robot Interactions, Abigail L. Thomson

Celebration of Learning

As artificial intelligence and robotics continue to advance and be used in increasingly different functions and situations, it is important to look at how these new technologies will be used. An important factor in how a new resource will be used is how much it is trusted. This experiment was conducted to examine people’s trust in a robotic assistant when completing a task, how mistakes affect this trust, and if the levels of trust exhibited with a robot assistant were significantly different than if the assistant were human. The task was to watch a computer simulation of the three-cup monte …


Qr Codes For The Dead, Tamara Kneese May 2014

Qr Codes For The Dead, Tamara Kneese

Media Studies

Graveyards are becoming smart spaces, but will today's technology last for eternity?


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Introduction To Parallel Computation, Clinton Mckay Jan 2014

Introduction To Parallel Computation, Clinton Mckay

Graduate Student Theses, Dissertations, & Professional Papers

Introduction to Parallel Computing is a course designed to educate students on how to use the parallel libraries and tools provided by modern operating systems and massively parallel computer graphics hardware.

Using a series of lectures and hands-on exercises. Students will learn about parallel algorithms and concepts that will aid them in analyzing a problem and constructing a parallel solution, if possible, using the tools available to their disposal.

The course consists of lectures, projects, quizzes, and homework. The combination of these components will deliver the necessary domain knowledge to students, test them, and in the process train them to …


Consumerization Of It, Thomas Stagliano, Anthony Dipoalo, Patricia Coonelly Jan 2013

Consumerization Of It, Thomas Stagliano, Anthony Dipoalo, Patricia Coonelly

Mathematics and Computer Science Capstones

The consumerization of information technology is one of the biggest trends occurring in the information technology (IT) industry. More organizations are allowing their employees to use their own mobile devices to share data both inside and outside the workplace. This new trend is fundamentally changing the way companies do business. The “Bring Your Own Device” (BYOD) trend is also driving a need for management of such mobile devices and greater security on the devices and for the employees. The consumerization of IT is well underway and it is more than just bringing an iPad into the office.

Many IT managers …


Determining The Effects Of Technology On Children, Kristina E. Hatch May 2011

Determining The Effects Of Technology On Children, Kristina E. Hatch

Senior Honors Projects

Determining the Effects of Technology on Children

Kristina Hatch

Faculty Sponser: Timothy Henry, Computer Science and Statistics

Technology has become an essential part of Americans’ daily lives, affecting our communications, mail, relationships, the management of our bills and finances. As we have become more immersed in the benefits and capabilities of these constantly developing technologies, children as well as adults have become avid users. Laptops and cell phones are specially developed for preteens. Software and game companies have been targeting children in their game development. Video games have become common entertainment for children as young as four. Children today can …


Understanding Unfolding Change And The Value Of Strategic Unification In Recent Usu Information Technology Functional Realignment, Eric S. Hawley Dec 2008

Understanding Unfolding Change And The Value Of Strategic Unification In Recent Usu Information Technology Functional Realignment, Eric S. Hawley

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

This is a qualitative case study of the 2005-2008 Utah State University Information Technology reorganization from the perspective of key change advocates. The study identified and documented the unfolding change process involved in the reorganization in terms of dissatisfaction, executive changes, internal executive strategic planning, implementation and initial impacts, and continuous "in situ" strategic planning. The study also answered a set of supporting concluding questions indicating increased value to the institution in areas of customer service and confidence, organization, financial resources, planning and policy, security, and increased/improved services and service functions.


Unwired: Student Use Of Technology In The Ubiquitous Computing World, Mike Degagne Jan 2007

Unwired: Student Use Of Technology In The Ubiquitous Computing World, Mike Degagne

Undergraduate Review

No abstract provided.


The Attitudes Of Educators To Information Technology Adoption In Schools Settings, Manoj Maharaj, Wesley Govender Jan 2005

The Attitudes Of Educators To Information Technology Adoption In Schools Settings, Manoj Maharaj, Wesley Govender

Manoj Maharaj

No abstract provided.