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Articles 1 - 17 of 17
Full-Text Articles in Computer Sciences
Docker Technology For Small Scenario-Based Excercises In Cybersecurity, Zeinab Ahmed
Docker Technology For Small Scenario-Based Excercises In Cybersecurity, Zeinab Ahmed
Theses and Dissertations
This study aims to better prepare students for cybersecurity roles by providing practical tools that bridge the gap between theory and real-world applications. We investigate the role of small scenario-based exercises for students’ understanding of cybersecurity concepts. In particular, we assess the use of Docker technology to deliver training that includes a simple small scenario on html code injection. The effectiveness of scenario-based learning has long been defined and by using SBL, we are going to create hands-on activity that involves the fundamental topics in cybersecurity using Docker technology, allowing students to see the exploitation of the vulnerabilities and defense …
Identifying Optimal Course Structures Using Topic Models, Tehut Tesfaye Biru
Identifying Optimal Course Structures Using Topic Models, Tehut Tesfaye Biru
Dartmouth College Undergraduate Theses
This research project investigates whether there exists an optimal way to structure topics in educational course content that results in higher levels of engagement among students. It is implemented by fitting topic models to transcripts of educational videos contained in the Khan Academy platform. The fitted models were used to extract topic trajectories across time for each video and subsequently clustered based on whether they have similar “shapes”. The differences in mean engagement metrics per cluster suggest that some course shapes are more palatable to students regardless of subject matter. Additionally, the topic trajectories suggest a constant progression of topics …
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Conference papers
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.
To equip these developers to rise to this challenge and to create a positive future for the use …
Exploring Different Modalities For Learning Computer Programming, Maxwell Brickner
Exploring Different Modalities For Learning Computer Programming, Maxwell Brickner
Maxwell Brickner
A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar
A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar
Dissertations, Master's Theses and Master's Reports
Recent scandals caused by the results of negligent, malicious, or shortsighted software development practices highlight the need for software developers to consider the ethical implications of their work. Computing ethics has historically been a marginalized area within computing disciplines, so educators in these disciplines do not have a common background for teaching the topic. Computing ethics education, although often a required part of coursework, can vary widely in the method of implementation from university to university.
In this report I summarize the insights I gained from interviewing four educators from three different institutions on their pedagogical approaches to computing ethics. …
Ifocus: A Framework For Non-Intrusive Assessment Of Student Attention Level In Classrooms, Narayanan Veliyath
Ifocus: A Framework For Non-Intrusive Assessment Of Student Attention Level In Classrooms, Narayanan Veliyath
Electronic Theses and Dissertations
The process of learning is not merely determined by what the instructor teaches, but also by how the student receives that information. An attentive student will naturally be more open to obtaining knowledge than a bored or frustrated student. In recent years, tools such as skin temperature measurements and body posture calculations have been developed for the purpose of determining a student's affect, or emotional state of mind. However, measuring eye-gaze data is particularly noteworthy in that it can collect measurements non-intrusively, while also being relatively simple to set up and use. This paper details how data obtained from such …
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Presentations and other scholarship
It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or …
Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance
Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance
Liberal Arts and Engineering Studies
This project seeks to create an accessible programming language that is more visually based. Although some solutions exist, namely MIT’s Scratch, nothing has caught up to the mobile age. This proj- ect aims to reframe creating a game or app into the context of tell- ing a story, putting character creation first. By researching sto- ry-telling and how people learn, and by applying technical and user interface design knowledge, this project intends to deliver a soft- ware solution that opens introductory coding education to more people.
Teaching Presence And Intellectual Climate In A Structured Online Learning Environment, Janice Marie Orcutt
Teaching Presence And Intellectual Climate In A Structured Online Learning Environment, Janice Marie Orcutt
CCE Theses and Dissertations
Teaching presence and its implications for the intellectual climate of an online classroom cannot be fully understood unless explored from the perspective of the instructors who experience it. Framed in the theoretical perspective of the Community of Inquiry (CoI) model, this collective case study investigated the actions, intentions and perceptions of instructors with the intent of developing an in-depth understanding of the phenomenon of teaching presence as it was established in a structured online learning environment.
The experiences of selected successful instructors in this specific online context were explored to gain insight on how pedagogical choices influenced the establishment of …
Blended Learning For Faculty Professional Development Incorporating Knowledge Management Principles, Julie E. Hewitt
Blended Learning For Faculty Professional Development Incorporating Knowledge Management Principles, Julie E. Hewitt
CCE Theses and Dissertations
Adjunct faculty comprise a large percentage of part-time faculty for many colleges and universities today. Adjunct faculty are hired because they are experts in their content areas; however, this does not guarantee that they are skilled in effective classroom management. These instructors can become bewildered and frustrated because they lack the knowledge and skills that are needed to run an effective classroom.
While educational organizations have adopted blended learning environments as an effective delivery method for their students, this method has not gained much traction as a way to deliver instruction to their own employees. Thus, there are opportunities to …
An Application Of The Autism Management Platform To Tracking Student Progress In The Special Education Environment, Ryan Thomas Burns
An Application Of The Autism Management Platform To Tracking Student Progress In The Special Education Environment, Ryan Thomas Burns
Computational and Data Sciences Theses
In the age of online courses and digital textbooks, several areas of academia, such as special education, are far behind in the technological revolution. Some teachers use long unstructured digital documents, while others maintain large physical files for students containing every piece of information or coursework they have ever received. Could these extremely unstructured approaches to data collection and aggregation be streamlined with a software platform built specifically for this purpose? Could this platform also be built to accommodate multiple integrations and practical new features? Most importantly, in terms of usability, would this software be enjoyable to use? The Autism …
Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin
Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin
Jeremy Straub
The goal of this project is to create an interface for Android, iOS, and Win-dows Phone smartphones, as well as a web interface that will act as a “clicker”. The instructors will be able to send out questions, and the students will be able to answer the questions, and get feedback if the instructor wants them to have it. The teacher can decide whether the feedback is instant or manually initiated, and what format the response will be, whether it includes the correct answer, and what type of chart, if any, indicating the most com-monly selected answer(s). There will be …
The Use Of Solar Balloons At Und As A Low-Cost Alternative To Helium Balloons For Small Spacecraft Testing And Stem Education, John Nordlie, Jeremy Straub, Chris Theisen, Ronald Marsh
The Use Of Solar Balloons At Und As A Low-Cost Alternative To Helium Balloons For Small Spacecraft Testing And Stem Education, John Nordlie, Jeremy Straub, Chris Theisen, Ronald Marsh
Jeremy Straub
Helium-filled latex weather balloons have been utilized for many years to carry small satellite prototypes and subsystems into the stratosphere to allow testing in a “near space” (stratospheric) environment. A variety of environmental factors similar to the space environment can be found in this region, such as a rarified atmosphere, increased thermal stress including very low temperatures, increased solar radiation, the necessity of remote command and control, tracking, and telemetering of data. While this method of flight testing has been well-proven, a recent increase in the price of helium has driven the cost of such test programs to much higher …
The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh
The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh
Jeremy Straub
This poster presents an overview of a tool that has been created to provide students with real-world experience in the design, development and operation of control and scientific mission software for a cyber-physical system. The ROOFSAT, developed at UND, is a low-cost analog for a small spacecraft (though in many ways these capabilities also enable similar UAV work). The ROOFSAT was constructed with approximately $1,500 generously provided by the John D. Odegard School of Aerospace Sciences out of commercially-available parts. It includes multiple cameras, a pan-tilt mount and the same space-qualified computer hardware which has been used on both spacecraft …
Introduction To Parallel Computation, Clinton Mckay
Introduction To Parallel Computation, Clinton Mckay
Graduate Student Theses, Dissertations, & Professional Papers
Introduction to Parallel Computing is a course designed to educate students on how to use the parallel libraries and tools provided by modern operating systems and massively parallel computer graphics hardware.
Using a series of lectures and hands-on exercises. Students will learn about parallel algorithms and concepts that will aid them in analyzing a problem and constructing a parallel solution, if possible, using the tools available to their disposal.
The course consists of lectures, projects, quizzes, and homework. The combination of these components will deliver the necessary domain knowledge to students, test them, and in the process train them to …
A Review Of Online Collaboration Tools Used By The Und Openorbiter Program, Jeremy Straub, Christoffer Korvald
A Review Of Online Collaboration Tools Used By The Und Openorbiter Program, Jeremy Straub, Christoffer Korvald
Jeremy Straub
The OpenOrbiter program at the University of North Dakota is a student-initiated, student-run effort to design, develop, test, launch and operate a CubeSat-class spacecraft to validate the designs of the Open Prototype for Educational NanoSatellites (a framework that will be made publically-available to allow faster and lower-cost missions at other educational institutions worldwide). OpenOrbiter involves (at various participation levels) over 200 faculty and students spanning five colleges and ten departments. To coordinate this large group of participants who comprise over seventeen teams and work at disjoint hours in a plethora of locations, online project management, software source control and hardware …
Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug
Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug
Master's Theses
Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advanced Placement AB test has …