Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Computer Sciences

Autonomous Watercraft Simulation And Programming, Nicholas J. Savino May 2019

Autonomous Watercraft Simulation And Programming, Nicholas J. Savino

Undergraduate Theses and Capstone Projects

Automation of various modes of transportation is thought to make travel more safe and efficient. Over the past several decades advances to semi-autonomous and autonomous vehicles have led to advanced autopilot systems on planes and boats and an increasing popularity of self-driving cars. We simulated the motion of an autonomous vehicle using computational models. The simulation models the motion of a small-scale watercraft, which can then be built and programmed using an Arduino Microcontroller. We examined different control methods for a simulated rescue craft to reach a target. We also examined the effects of different factors, such as various biases …


Programming Proletarian Literature: Kobayashi Takiji’S "Kani Kôsen" And Gaming As Reading, Jacob Philip Fisher Jan 2019

Programming Proletarian Literature: Kobayashi Takiji’S "Kani Kôsen" And Gaming As Reading, Jacob Philip Fisher

Senior Projects Spring 2019

Abstract

This project translates a novel, Kobayashi Takiji’s, Kani Kôsen (The Crab Cannery Ship, 1929) into a video game. As a joint project between Computer Science and Japanese, its focus is to develop a game for the original Game Boy (1989) narratively based on a work of Japanese proletarian literature. Specific tools used in development were the Game Boy emulator: bgb, the Game Boy Developers Kit (gbdk), the Game Boy CPU manual, as well as a foundation in the C programming language, and some lower level systems experience. Being based on a novel, the play style utilizes text …