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Full-Text Articles in Computer Sciences

Application Of Artificial Intelligence And Geographic Information System For Developing Automated Walkability Score, Md Mehedi Hasan Aug 2020

Application Of Artificial Intelligence And Geographic Information System For Developing Automated Walkability Score, Md Mehedi Hasan

Dissertations

Walking is considered as one of the major modes of active transportation, which contributes to the livability of cities. It is highly important to ensure walk friendly sidewalks to promote human physical activities along roads. Over the last two decades, different walk scores were estimated in respect to walkability measures by applying different methods and approaches. However, in the era of big data and machine learning revolution, there is still a gap to measure the composite walkability score in an automated way by applying and quantifying the activityfriendliness of walkable streets. In this study, a street-level automated walkability score was …


Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp Nov 2009

Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp

Moving AI Lab: 2D Maps and Benchmark Problems

Maps extracted from Dragon Age: Origins with help and explicit permission from BioWare Corp. for use and distribution as benchmark problems.

Contains 156 maps and benchmark problem sets.


Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp. Jul 2002

Warcraft Iii - Maps & Benchmark Problems, Nathan R. Sturtevant, Blizzard Corp.

Moving AI Lab: 2D Maps and Benchmark Problems

Maps extracted from Warcraft III from Blizzard Corp. for use and distribution as benchmark problems.

Contains 36 maps and benchmark problem sets, scaled to 512x512 and converted to a simple grid-based format.


Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp Sep 2000

Baldur's Gate Ii - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp

Moving AI Lab: 2D Maps and Benchmark Problems

Maps extracted by Yngvi Björnsson from Baldur's Gate II with explicit permission from BioWare Corp. for use and distribution as benchmark problems.

Contains 75 maps and benchmark problem sets scaled to 512 x 512 and 120 original scale maps.