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Articles 1 - 30 of 46

Full-Text Articles in Physical Sciences and Mathematics

A Systemic Mapping Study On Intrusion Response Systems, Adel Rezapour, Mohammad Ghasemigol, Daniel Takabi Jan 2024

A Systemic Mapping Study On Intrusion Response Systems, Adel Rezapour, Mohammad Ghasemigol, Daniel Takabi

School of Cybersecurity Faculty Publications

With the increasing frequency and sophistication of network attacks, network administrators are facing tremendous challenges in making fast and optimum decisions during critical situations. The ability to effectively respond to intrusions requires solving a multi-objective decision-making problem. While several research studies have been conducted to address this issue, the development of a reliable and automated Intrusion Response System (IRS) remains unattainable. This paper provides a Systematic Mapping Study (SMS) for IRS, aiming to investigate the existing studies, their limitations, and future directions in this field. A novel semi-automated research methodology is developed to identify and summarize related works. The innovative …


Twitch Trivia Battle Royale: Interactive Entertainment Engineering Game, Noah Tyler Ravetch Mar 2023

Twitch Trivia Battle Royale: Interactive Entertainment Engineering Game, Noah Tyler Ravetch

Computer Science and Software Engineering

As the world of digital media evolves, so too does the way producers and consumers of entertainment content interact with each other. Live streaming is one such evolution. In this format, one person broadcasts their camera and/or their computer screen to a large audience of viewers in real time. People tuning in can communicate with other viewers and the streamer using the chat feature built-in to the streaming platform.

A new type of entertainment has recently entered the marketplace: interactive entertainment. Concerts are being held virtually in games like Fortnite (Epic Games 2021). TV Shows on Netflix are beginning to …


Comparing Voting Strategies In Blood On The Clocktower, Marty Graham Jan 2023

Comparing Voting Strategies In Blood On The Clocktower, Marty Graham

Senior Projects Spring 2023

This project models a social deduction game called “Blood on the Clocktower.” Simulated players act according to two different algorithms, and the results are recorded across four different variables. The results show that the two algorithms, while constrained to affecting one specific mechanic within the game, produce statistically different results. This model has the potential to be used in simulating group dynamics and modeling the efficacy of certain game strategies.


Application Of Probabilistic Ranking Systems On Women’S Junior Division Beach Volleyball, Cameron Stewart, Michael Mazel, Bivin Sadler Sep 2022

Application Of Probabilistic Ranking Systems On Women’S Junior Division Beach Volleyball, Cameron Stewart, Michael Mazel, Bivin Sadler

SMU Data Science Review

Women’s beach volleyball is one of the fastest growing collegiate sports today. The increase in popularity has come with an increase in valuable scholarship opportunities across the country. With thousands of athletes to sort through, college scouts depend on websites that aggregate tournament results and rank players nationally. This project partnered with the company Volleyball Life, who is the current market leader in the ranking space of junior beach volleyball players. Utilizing the tournament information provided by Volleyball Life, this study explored replacements to the current ranking systems, which are designed to aggregate player points from recent tournament placements. Three …


Game-Based Resource Allocation And Task Offloading Scheme In Collaborative Cloud-Edge Computing System, Xuewen Wu, Jingxian Liao Jul 2022

Game-Based Resource Allocation And Task Offloading Scheme In Collaborative Cloud-Edge Computing System, Xuewen Wu, Jingxian Liao

Journal of System Simulation

Abstract: Considering the delay, energy consumption and computing resource cost, the utility maximization problem in collaborative cloud-edge system is constructed, and divided into three subproblems: computing resource allocation, uplink power allocation and task offloading strategy. A game-based resource allocation and task offloading(GRATO) scheme is proposed to solve those subproblems. The optimal solution of computing resource allocation is obtained by using convex optimization conditions; a low complexity uplink power allocation method is designed to reduce wireless interfere; a game-based distributed task offloading algorithm (GDTOA) is proposed to optimize the task offloading strategy. Simulation results show that the performance of GRATO is …


The Role Of Steps And Game Elements In Gamified Fitness Tracker Apps: A Systematic Review, Aatish Neupane, Derek Hansen, Jerry Alan Fails, Anud Sharma Feb 2021

The Role Of Steps And Game Elements In Gamified Fitness Tracker Apps: A Systematic Review, Aatish Neupane, Derek Hansen, Jerry Alan Fails, Anud Sharma

Computer Science Faculty Publications and Presentations

This article reviews 103 gamified fitness tracker apps (Android and iOS) that incorporate step count data into gameplay. Games are labeled with a set of 13 game elements as well as meta-data from the app stores (e.g., avg rating, number of reviews). Network clustering and visualizations are used to identify the relationship between game elements that occur in the same games. A taxonomy of how steps are used as rewards is provided, along with example games. An existing taxonomy of how games use currency is also mapped to step-based games. We show that many games use the triad of Social …


Role Of Influence In Complex Networks, Nur Dean Sep 2020

Role Of Influence In Complex Networks, Nur Dean

Dissertations, Theses, and Capstone Projects

Game theory is a wide ranging research area; that has attracted researchers from various fields. Scientists have been using game theory to understand the evolution of cooperation in complex networks. However, there is limited research that considers the structure and connectivity patterns in networks, which create heterogeneity among nodes. For example, due to the complex ways most networks are formed, it is common to have some highly “social” nodes, while others are highly isolated. This heterogeneity is measured through metrics referred to as “centrality” of nodes. Thus, the more “social” nodes tend to also have higher centrality.

In this thesis, …


A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler Jan 2020

A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler

Senior Independent Study Theses

Santorini is a two player combinatorial board game. Santorini bears resemblance to the graph theory game of Geography, a game of moving and deleting vertices on a graph. We explore Santorini with game theory, complexity theory, and artificial intelligence. We present David Lichtenstein’s proof that Geography is PSPACE-hard and adapt the proof for generalized forms of Santorini. Last, we discuss the development of an AI built for a software implementation of Santorini and present a number of improvements to that AI.


Android Game, Ryan Weston Jan 2020

Android Game, Ryan Weston

Williams Honors College, Honors Research Projects

The purpose of this project was to create an endless runner game for Android coded in Java and XML and developed in Android Studio. In the game, the player controls a frog that jumps from lily pad to lily pad to avoid logs moving toward the player. The player must also maneuver the lily pads as they can randomly disappear. There are three difficulties in the game that vary the disappearance rate of lily pads as well as the frequency and acceleration rate of the log obstacles. The game also has a scoring system and saves the high score locally …


Firefighter Problem Played On Infinite Graphs, Sarah Days-Merrill May 2019

Firefighter Problem Played On Infinite Graphs, Sarah Days-Merrill

Honors Program Theses and Projects

The Firefighter Problem was introduced over 30 years ago and continues to be studied by researchers today. The problem consists of a graph of interest where a fire breaks out at time t = 0 on any given vertex of thegraph G. The player, then, gets to place a firefighter to “protect” a vertex from the fire. Each consecutive turn,the fire spreads to adjacent vertices. These vertices are then referred to as “burned”. The firefighter also gets tomove to protect an additional, unburned vertex, completing the first round. Each vertex that the firefighter “defends” stays protected for the remainder …


Activity - Python Functions - Scrabble Game, Robert J. Domanski Jan 2019

Activity - Python Functions - Scrabble Game, Robert J. Domanski

Open Educational Resources

A Python Functions activity - "Scrabble game" - for CS0 students. Part of the CUNY CS04All project.


Mixed Logical And Probabilistic Reasoning In The Game Of Clue, Todd W. Neller, Ziqian Luo Jul 2018

Mixed Logical And Probabilistic Reasoning In The Game Of Clue, Todd W. Neller, Ziqian Luo

Computer Science Faculty Publications

Neller and Ziqian Luo ’18 presented a means of mixed logical and probabilistic reasoning with knowledge in the popular deductive mystery game Clue. Using at-least constraints, we more efficiently represented and reasoned about cardinality constraints on Clue card deal knowledge, and then employed a WalkSAT-based solution sampling algorithm with a tabu search metaheuristic in order to estimate the probabilities of unknown card places.


The Effects Of Video Games On Human Intelligence, Lifeng Yuan, Wenxiang Hu May 2018

The Effects Of Video Games On Human Intelligence, Lifeng Yuan, Wenxiang Hu

ART 108: Introduction to Games Studies

With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to some extent. While the majority of people are embracing the fun and the thrill that video games have brought about, a handful of people are still holding relatively negative opinions on video games, thinking that playing video game is just a waste of time and money. In fact, the truth is quite the opposite. It has proved that …


The Calculus War: The Ultimate Clash Of Genius, Walker Briles Bussey-Spencer Dec 2017

The Calculus War: The Ultimate Clash Of Genius, Walker Briles Bussey-Spencer

Chancellor’s Honors Program Projects

No abstract provided.


Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez Jun 2017

Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez

Computer Engineering

Classic RPG videogames have become few and far between in the Western market over the years as modern RPG systems have gained popularity. The purpose of this project is to present a vertical slice of a hybrid RPG game that takes the gameplay mechanics and styles of classic RPG videogames and infuses them with a modern presentation. Through the use of the powerful Unreal Engine 4 graphics engine, this project is able to combine impressive graphical fidelity with modernized systems to fuel a videogame that is undeniably a classic RPG at heart. This is not a full game, but a …


Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Zuca Words, Lancelot Jeff-Macauley Jr. Jan 2017

Zuca Words, Lancelot Jeff-Macauley Jr.

Mathematics and Computer Science Capstones

A small educational website geared towards helping Kindergarten students practice their sight words through a few fun online games.


Game Collection Development And Marketing, Todd R. Locker Jr Jan 2017

Game Collection Development And Marketing, Todd R. Locker Jr

Williams Honors College, Honors Research Projects

The reasons for completing this project include expanding my knowledge of programming features and methodology, and to learn about game platform development and design. This was done by using the Java programming language to create a game platform which can host a variable number of games. One of the most notable features that was utilized is the JavaFX platform. Much programming experience was gained from this platform and all the features and methods it provides for customization. The application that was produced is graphical user interface based and created with event-driven programming. The result of this project was a custom …


Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan Jun 2015

Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan

Computer Science and Software Engineering

The goal of our project is to make an online large-scale multiplayer game with persistent user data. This will involve real-time player interaction and many customization options. This game will be a massively-multiplayer online tactics role-playing game (MMOTRPG), a genre that has been insufficiently explored. This area of browser-based massive multiplayer games is also a platform of gaming that has yet to realize the capabilities of modern browsers and the level of interaction and graphics they now support.

The scope of our project does not encompass the complete feature set we have intended for the game, but rather a technical …


In Game Engine Documentation, Zachary A. Pierce Jan 2015

In Game Engine Documentation, Zachary A. Pierce

Williams Honors College, Honors Research Projects

The In Game Engine is a game that simulates the functionality of a game engine through simple tasks such as entity creation, interaction, management, and behavior through a user interface. The project was created in the Unreal Engine and utilizes the Blueprints Visual Scripting system to handle these tasks for developers.


Stroke Patient Rehabilitation: A Pilot Study Of An Android-Based Game, Ma. Mercedes T. Rodrigo Jun 2014

Stroke Patient Rehabilitation: A Pilot Study Of An Android-Based Game, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

Background

Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines and internationally. In recent years, a number of computer-based applications have been developed to assist in the stroke recovery process.

Aim

This article discusses an Android-based tablet game, FINDEX, that aids in the rehabilitation process of stroke survivors with impaired fine motor skills.

Method

FINDEX was designed and developed in the Philippines. The game contains assessment and monitoring support for tracking the patient’s progress in terms of fine finger dexterity, for example, finger control, isolation and coordination, …


Experimental Evidence For Heterogeneous Expectations In A Simple New Keynesian Framework, Atticus David Holm Graven Apr 2014

Experimental Evidence For Heterogeneous Expectations In A Simple New Keynesian Framework, Atticus David Holm Graven

Business and Economics Honors Papers

This paper is a two-dimensional analysis of agent behavior in a standard New Keynesian (NK) Macroeconomic model. On the dimension of pure mathematics, we analyze the parameters of the NK model and of possible prediction rules. On the other dimension we continue a practice of empirical study of heterogeneous expectations with an experiment. The experiment will ask participants to make predictions of future output and inflation. Their responses will create a data-set upon which analysis will be performed to illuminate and corroborate current theories of economic decision making. The literature has shown that most agents' forecasting rules can be modeled …


Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson Dec 2013

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson

Computer Science and Software Engineering

Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.


Room Generation, Removal, And Recovery In Udk 3.5, Scott Johnson Dec 2013

Room Generation, Removal, And Recovery In Udk 3.5, Scott Johnson

All Theses

This paper explores algorithms and techniques for creating an extended game world that represents a radical departure from the widely used static content in current use with most games featuring procedurally generated game worlds. Using the Unreal Development Kit 3.5 game engine and focusing on a small set of rooms and doors the research sets to create a game world that is in constant flux and addresses issues of game development limitations on the size of game worlds.


Emotional States Control For On-Line Game Avatars, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona Jun 2013

Emotional States Control For On-Line Game Avatars, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona

Professor Farzad Safaei

Although detailed animation has already been achieved in a number of Multi-player On-line Games (MOGs), players have to use text commands to control emotional states of avatars. Some systems have been proposed to implement a real-time automatic system facial expression recognition of players. Such systems can then be used to control avatars emotional states by driving the MOG's "animation engine" instead of text commands. Some of the challenges of such systems is the ability to detect and recognize facial components from low spatial resolution face images. In this paper a system based on an improved face detection method of Viola …


Distributing Network Game Servers For Improved Geographical Scalability, Paul A. Boustead, Farzad Safaei, Jeremy Brun Jun 2013

Distributing Network Game Servers For Improved Geographical Scalability, Paul A. Boustead, Farzad Safaei, Jeremy Brun

Professor Farzad Safaei

World-wide multiplayer games present several scalability challenges for large-scale deployment. In recent years, significant research has been devoted to scaling in terms of number of players so that the same virtual world can accommodate larger number of simultaneous avatars. A possible solution is to use grid computing techniques for distribution of processing over a cluster or a distributed set of servers. Scalability with respect to geographical distribution of players is another challenge. Large geographical distances between players introduces propagation delays which are impossible to avoid. Without proper design, responsiveness of the application to user inputs is degraded even when there …


Gravity Evolved, Clark Duvall Jun 2013

Gravity Evolved, Clark Duvall

Computer Science and Software Engineering

Gravity Evolved is a galactic physics game, created for mobile devices. In the game, you make your own solar system by creating planets, and then placing weapons on the planets. The physics of these planets and projectiles shot by the weapons are then simulated. Gravity Evolved has a Battle mode, where your solar system is pitted against an opposing solar system. In Battle mode, you earn money to unlock, create, and upgrade items in your solar system. Gravity Evolved will be on the Apple App Store and Google Play Store in the summer of 2013.


Superset : A Mathematical Investigation Of A Variation Of Set, Jeffrey C. Pereira May 2013

Superset : A Mathematical Investigation Of A Variation Of Set, Jeffrey C. Pereira

Jeffrey C Pereira

Aside from being fun, card games have been used as methods to teach elements of probability. One such card game ,"SET", has players find groups of three cards called SETs. In this paper ,I investigate the mathematics of the game of SET such as the probabilities of finding various SETs in the actual game as well as modelling probabilities of more complicated games identifying the geometry of a SET. I also look at forming a geometric model for identifying SETs and use this as a means of finding the Maximal Cap of the game. In addition to the classic game …


Amethyst: A 3d Adventure Game For Tablets, Ross Light Mar 2013

Amethyst: A 3d Adventure Game For Tablets, Ross Light

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.


Emotional States Control For On-Line Game Avatars, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona Dec 2012

Emotional States Control For On-Line Game Avatars, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona

Associate Professor Wanqing Li

Although detailed animation has already been achieved in a number of Multi-player On-line Games (MOGs), players have to use text commands to control emotional states of avatars. Some systems have been proposed to implement a real-time automatic system facial expression recognition of players. Such systems can then be used to control avatars emotional states by driving the MOG's "animation engine" instead of text commands. Some of the challenges of such systems is the ability to detect and recognize facial components from low spatial resolution face images. In this paper a system based on an improved face detection method of Viola …