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Room Generation, Removal, And Recovery In Udk 3.5, Scott Johnson
Room Generation, Removal, And Recovery In Udk 3.5, Scott Johnson
All Theses
This paper explores algorithms and techniques for creating an extended game world that represents a radical departure from the widely used static content in current use with most games featuring procedurally generated game worlds. Using the Unreal Development Kit 3.5 game engine and focusing on a small set of rooms and doors the research sets to create a game world that is in constant flux and addresses issues of game development limitations on the size of game worlds.