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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Procedural Plant Generation With Floragen, Christopher Wesley Wright Dec 2021

Procedural Plant Generation With Floragen, Christopher Wesley Wright

Computer Engineering

A particularly challenging aspect of game design revolves around asset creation. Often new developers become lost in nuances and time investment required to learn 3d asset creation software. While many game development platforms provide an internal asset store, these assets are often expensive or limited. These assets restrict the flexibility for a creator to fully control the product they create. A critical asset type in many games is flora. Good looking trees and plants add environmental variation when added properly. In this project, I designed and implemented an add-on dubbed FloraGen to the 3D modeling software Blender in which users …


Keylime, Eli William Partker Jun 2019

Keylime, Eli William Partker

Computer Engineering

Josh, Matt and I knew we wanted to develop a mobile app for our senior project because that is what we found ourselves to be most passionate about during our time here at Cal Poly. We started to think of problems we wanted to solve using an application and we came up with a couple ideas but chose to expand on one. Students come to Cal Poly every year new to the area and the food options San Luis Obispo provides. Many of the restaurants in SLO offer a variety of deals to the community and most of them to …


Venncafe, Daniel Johnson, Christopher Clark, Jonathan Amireh Mar 2016

Venncafe, Daniel Johnson, Christopher Clark, Jonathan Amireh

Computer Science and Software Engineering

Our senior project involved creating a simple dating application and service. From other dating applications, we observed that the logistics of scheduling a first date are a tedious way to start a conversation with someone you've never met. The main concept of our application was that it would use user schedule availability and their favorite cafes to automatically plan optimal dates.

We started the project with the intent of...

  • Working through the entire development cycle of a large project as a team

  • Devising techniques for determining overlapping preferences, especially when handling large amounts of location and time data

  • Exploring different …


Resound.Fm, Matthew Bleifer Jun 2015

Resound.Fm, Matthew Bleifer

Computer Science and Software Engineering

The goal of this senior project was to create a social platform for people to share and discover the music they love. Current music streaming technologies lack an effective tool for helping users find new music. The personal element of music that used to exist in the days that people gathered around record players or shared mixtapes has been lost online and Resound.fm seeks to bring it back. Resound.fm is a Ruby on Rails web application, which uses some of the latest web technologies and design patterns to create a powerful new music discovery experience online. The project was completed …


Visualizing Relationships Between Related Variables: Improving Physics Education Through D3.Js Network Visualizations, Stephanie Friend Mar 2015

Visualizing Relationships Between Related Variables: Improving Physics Education Through D3.Js Network Visualizations, Stephanie Friend

Liberal Arts and Engineering Studies

phiMap is a web application started by Cal Poly professors and students to aid professors in teaching physics. I developed Javascript visualizations for phiMap that serve to simplify the processes of both teaching and learning physics. These visualizations aim to present relationships between physics variables in an easy to understand manner, and they could eventually have a huge impact on physics education.


Spirit: A Home Automation System, Andrew Choi Jun 2014

Spirit: A Home Automation System, Andrew Choi

Computer Engineering

Spirit is a multi device home automation system. Designed and implemented for California Polytechnic State University’s Senior Project program, this project was worked on during the duration of two school quarters from January 7, 2014 to June 13, 2014. The system consists of monitor/controllers designed to carry out everyday tasks in the average American household and an accompanying mobile application designed to receive information and control the devices. The monitor/controllers, or “Spirits”, are primarily developed using Arduino development tools and Arduino microcontroller boards. The spirits include a thermostat, named Tempus, an electrical outlet, Electrus, and a wall light switch, Luxos.