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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan Nov 2017

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan

Computer Science and Software Engineering

Fluids are a part of everyday life, yet are one of the hardest elements to properly render in computer graphics. Water is the most obvious entity when thinking of what a fluid simulation can achieve (and it is indeed the focus of this project), but many other aspects of nature, like fog, clouds, and particle effects. Real-time graphics like video games employ many heuristics to approximate these effects, but large-scale renderers aim to simulate these effects as closely as possible.

In this project, I wish to achieve effects of the latter nature. Using the Eulerian technique of discrete grids, I …


Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez Jun 2017

Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez

Computer Engineering

Classic RPG videogames have become few and far between in the Western market over the years as modern RPG systems have gained popularity. The purpose of this project is to present a vertical slice of a hybrid RPG game that takes the gameplay mechanics and styles of classic RPG videogames and infuses them with a modern presentation. Through the use of the powerful Unreal Engine 4 graphics engine, this project is able to combine impressive graphical fidelity with modernized systems to fuel a videogame that is undeniably a classic RPG at heart. This is not a full game, but a …


Senior Project: Calendar, Jason L. Chin Jun 2017

Senior Project: Calendar, Jason L. Chin

Computer Science and Software Engineering

This calendar application is meant to help individuals with busy schedules. Those who must balance their time between working on multiple simultaneous projects would categorize key users. In the application, users will be able to participate in multiple projects at any one time. When a user is in a project, they will be able to create tasks, add tasks, be assigned to tasks, and add other users to the project. A key feature in this application is that each user is provided a personal project. In their personal project, any task assigned to the user from any project, will be …


Computer Vision Based Route Mapping, Ryan S. Kehlenbeck, Zachary Cody Jun 2017

Computer Vision Based Route Mapping, Ryan S. Kehlenbeck, Zachary Cody

Computer Science and Software Engineering

The problem our project solves is the integration of edge detection techniques with mapping libraries to display routes based on images. To do this, we used the OpenCV library within an Android application. This application lets a user import an image from their device, and uses edge detection to pull out a path from the image. The application can find the user's location and uses it alongside the path data from the image to create a route using the physical roads near the location. The shape of the route matches the edges from the given image and the user can …


Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang Mar 2017

Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang

Liberal Arts and Engineering Studies

This project describes how to build a hand tracking method for VR/AR using the raw data from a depth sensing camera.