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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto Jun 2017

Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto

Computer Engineering

The Underwater Computer Vision – Fish Recognition project includes the design and implementation of a device that can withstand staying underwater for a duration of time, take pictures of underwater creatures, such as fish, and be able to identify certain fish. The system is meant to be cheap to create, yet still able to process the images it takes and identify the objects in the pictures with some accuracy. The device can output its results to another device or an end user.


Procedurally Generating Genetic Keys, Adam A. Levasseur Jun 2017

Procedurally Generating Genetic Keys, Adam A. Levasseur

Computer Engineering

This project presents a method for creating multi-part models based on input keys to generate new, variant models via genetic algorithms. By utilizing 3D models as modular parts, this method allows for the generation of a unique, compound model based on one or multiple input keys. This paper explains the process of creating and testing such generation styles using simple geometry to create more complex, compound models.


Automated Grading Of Handwritten Numerical Answers, Mark T. Brown Jun 2017

Automated Grading Of Handwritten Numerical Answers, Mark T. Brown

Computer Engineering

The objective of this project was to automate the process of grading handwritten numerical answers in a classroom setting. The final program accepts a scanned answer sheet completed by the student along with a description of the correct answers and produces a detailed report describing the confidence of correctness for each answer.

Computer vision techniques are used to automatically locate the locations of the answers in the scan. Each digit is then passed through a convolutional neural network to predict what was written by the student. The individual probabilities of each digit produced by the network are aggregated into a …


Iota Pi Application For Ios, Deborah Newberry Mar 2017

Iota Pi Application For Ios, Deborah Newberry

Computer Science and Software Engineering

Kappa Kappa Psi is a national honorary fraternity for college band members. They meet every Sunday night, and during these meetings they plan events (both internal and external) that aim to meet our goal of making sure that the Cal Poly band programs have their social, financial, material, and educational needs satisfied. This paper details the steps I took to create an application for them to use internally to help ease organizational processes.


Gpumap: A Transparently Gpu-Accelerated Map Function, Ivan Pachev Mar 2017

Gpumap: A Transparently Gpu-Accelerated Map Function, Ivan Pachev

Master's Theses

As GPGPU computing becomes more popular, it will be used to tackle a wider range of problems. However, due to the current state of GPGPU programming, programmers are typically required to be familiar with the architecture of the GPU in order to effectively program it. Fortunately, there are software packages that attempt to simplify GPGPU programming in higher-level languages such as Java and Python. However, these software packages do not attempt to abstract the GPU-acceleration process completely. Instead, they require programmers to be somewhat familiar with the traditional GPGPU programming model which involves some understanding of GPU threads and kernels. …