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Full-Text Articles in Physical Sciences and Mathematics

Battle Bot Ai – Patriot Bot, James Johnston Dec 2015

Battle Bot Ai – Patriot Bot, James Johnston

Computer Engineering

An entry in the the 'Battle Block AI' competition hosted by 'The AI Games'.


Mobilerp, Anthony Fata Dec 2015

Mobilerp, Anthony Fata

Computer Engineering

MobilERP is a system that increases traceability of parts in a manufacturing process in a simple paperless way. The system contains three components, a desktop application, a mobile app, and a database. The mobile application allows employees to scan (using a bar code scanner) parts that they are working/finishing on during the manufacturing process. As the part goes down the assembly line, individuals will barcode scan using the app to track the progress. These changes would get updated to the database, where then the designated person can track the progress of the part as well as any problems or concerns …


Pthreads Profiler, Ryan Van Quinlan Dec 2015

Pthreads Profiler, Ryan Van Quinlan

Computer Science and Software Engineering

The goal of this senior project was to design and implement a program which would allow users to profile programs that utilize the Pthreads library. This profiler allows users to measure load balance and lock contention between threads as well as discover deadlocks. These tools can be essential to developers of multi-threaded applications, which are notoriously difficult to debug. Additionally, this tool can help find vital performance benefits by providing relative execution measurements. The profiler is written in C++ and utilizes the standard template library as well as glibc extensions.


Co-Rotational Finite Element Solid Simulation With Collisions, Patrick Riordan Dec 2015

Co-Rotational Finite Element Solid Simulation With Collisions, Patrick Riordan

Computer Science and Software Engineering

This paper is a tutorial on how to implement a deformable solid simulation with collisions based off of Matthias Mueller's Real Time Physics Course Notes. It covers the topics continuum mechanics, finite element analysis, implicit Euler integration, and handling collision.


Real Time Analytics On Digital Distraction, Kristian Welch Dec 2015

Real Time Analytics On Digital Distraction, Kristian Welch

Computer Science and Software Engineering

Hypothesis: empirically measuring the users productivity has the potential to significantly increase their productivity. This paper is the documentation of the process of building software capable of verifying this hypothesis. Starting with the research which gives enough evidence to warrant the hypothesis, also included is commentary on the prototyping, design decisions, and iteration based on user feedback of the software.


Automated Multi-Modal Search And Rescue Using Boosted Histogram Of Oriented Gradients, Matthew A. Lienemann Dec 2015

Automated Multi-Modal Search And Rescue Using Boosted Histogram Of Oriented Gradients, Matthew A. Lienemann

Master's Theses

Unmanned Aerial Vehicles (UAVs) provides a platform for many automated tasks and with an ever increasing advances in computing, these tasks can be more complex. The use of UAVs is expanded in this thesis with the goal of Search and Rescue (SAR), where a UAV can assist fast responders to search for a lost person and relay possible search areas back to SAR teams. To identify a person from an aerial perspective, low-level Histogram of Oriented Gradients (HOG) feature descriptors are used over a segmented region, provided from thermal data, to increase classification speed. This thesis also introduces a dataset …


Rfid Microscope Lab, Patricia Carranza Sep 2015

Rfid Microscope Lab, Patricia Carranza

Computer Engineering

The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.


Simulations Of Hl-Lhc Crab Cavity Noise Using Headtail, Stanley Steeper Sep 2015

Simulations Of Hl-Lhc Crab Cavity Noise Using Headtail, Stanley Steeper

Physics

The High Luminosity Large Hadron Collider (Hi-Lumi LHC) upgrade -- scheduled to be completed by 2025 -- will improve the existing LHC in many ways. One such upgrade is the addition of Crab Cavities (CCs). The CCs are resonant structures that provide strong transverse kicks to the circulating clouds of particles around each interaction region. As such, the CCs result in a head-on collision of the clouds and a large increase in event rate, leading to reduced statistical uncertainty and potentially faster discoveries. However, the CC field will be modulated by phase and amplitude noise which can have detrimental effects …


Using Data Visualization Software To Aid In The Analysis Of Geographical Data, Matthew R. Evers, Inzamam Rahaman Aug 2015

Using Data Visualization Software To Aid In The Analysis Of Geographical Data, Matthew R. Evers, Inzamam Rahaman

STAR Program Research Presentations

NASA Web World Wind (Web WW) is designed to visualize and manage geographical data. As a first implementation of visualization and analysis, we designed an application to map earthquake data onto the globe. Portions of this code were merged with application monitoring magnetic field anomalies possibly associated with earthquake precursor activity. Web WW enabled the visualization of the directional vectors from this data to point to the source location of the earthquake. We also developed a prototype urban management application which utilizes OpenStreetMaps to provide simple features such as route navigation, geographical and services information in an area of interest. …


Mapping Open Water Bodeis With Optical Remote Sensing, Mary Ellen O'Donnell, Erika Podest Aug 2015

Mapping Open Water Bodeis With Optical Remote Sensing, Mary Ellen O'Donnell, Erika Podest

STAR Program Research Presentations

There is interest in mapping open water bodies using remote sensing data. Coverage and persistence of open water is currently a poorly measured variable due to its spatial and temporal variability across landscapes, especially in remote areas. The presence and persistence of open water is one of the primary indicators of conditions suitable for mosquito breeding habitats. Predicting the risk of mosquito caused disease outbreaks is a required step towards their control and eradication. Satellite observations can provide needed data to support agency decisions for deployment of preventative measures and control resources. This study, which will try to map open …


An Interactive User Interface Improves Data Visualization In R, Nathan Sweem Aug 2015

An Interactive User Interface Improves Data Visualization In R, Nathan Sweem

STAR Program Research Presentations

An interactive user interface application was created using the R statistical computing environment and the Shiny package to visualize historical data on the performance of mutual funds and exchange-traded funds (ETFs). Historical data for these funds is scraped from the Yahoo! Finance webpage. The application allows the user to analyze this historical data by category and fund family, which are also scraped from Yahoo! Finance. The application generates interactive plots to compare the performance of selected mutual funds and ETFs given the baseline and center determined by the user. The application has been modified to attentively match the data with …


Enhanced Presentation Of Tomographic Data, Carmen Watts Clayton, Bernice Mills, George Beffleben, Thien Vu-Nguyen Jul 2015

Enhanced Presentation Of Tomographic Data, Carmen Watts Clayton, Bernice Mills, George Beffleben, Thien Vu-Nguyen

STAR Program Research Presentations

X-ray tomography yields a very large amount of data in three dimensions. Effectively displaying this data to a broad audience is a challenge. Techniques are discussed to improve presentation of movies of both 2D and 3D tomographic data using commercially available softwares.


'Fo Fighter: 2d Real-Time Game, Cary Dobeck Jun 2015

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


Simple Macro: Addon For World Of Warcraft, Yemane Gebreyesus Jun 2015

Simple Macro: Addon For World Of Warcraft, Yemane Gebreyesus

Computer Engineering

This senior project was started to try and solve a problem within World of Warcraft. That particular problem is the underdeveloped default macro interface, which Simple Macro aims to remedy by creating a more user-friendly interface that is accessible by a wider audience. It employs a click through method of accessing and editing data to reduce the amount of typing necessary. The addon also has a feature to specifically help players that want to change a target in certain groups of macros all at once. The project was developed in both Lua and XML.


Panorama: Multi-Path Ssl Authentication Using Peer Network Perspectives, William P. Harris Jun 2015

Panorama: Multi-Path Ssl Authentication Using Peer Network Perspectives, William P. Harris

Computer Engineering

SSL currently uses certificates signed by Certificate Authorities (CAs) to authenticate connections. e.g. Google will pay a CA to sign a certificate for them, so that they can prove that they're not someone pretending to be Google. Unfortunately, this system has had multiple problems, and many believe that an alternative needs to be found.

One of the ideas for alternatives is using multiple "network perspectives" to authenticate a server. The idea behind this is that, though playing man-in-the-middle (MITM) with one connection is easy, it should be difficult for an adversary to do so with many connections, especially if they …


Dynamic Voxel Based Terrain Generation, Thomas Sanford Jun 2015

Dynamic Voxel Based Terrain Generation, Thomas Sanford

Computer Science and Software Engineering

This project is an implementation of an editable terrain system. By maintaining an octree of volumetric data and performing the mesh creation on the GPU, the program can allow for free editing of the surroundings which is then reflected in real time. This allows for real time applications to have terrain that can change depending on how the user interacts with it.


Drill Design Suite, Neil Nordhof Jun 2015

Drill Design Suite, Neil Nordhof

Computer Science and Software Engineering

Drill Design Suite is a lightweight tool for creating drill for marching band programs.


Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan Jun 2015

Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan

Computer Science and Software Engineering

The goal of our project is to make an online large-scale multiplayer game with persistent user data. This will involve real-time player interaction and many customization options. This game will be a massively-multiplayer online tactics role-playing game (MMOTRPG), a genre that has been insufficiently explored. This area of browser-based massive multiplayer games is also a platform of gaming that has yet to realize the capabilities of modern browsers and the level of interaction and graphics they now support.

The scope of our project does not encompass the complete feature set we have intended for the game, but rather a technical …


Resound.Fm, Matthew Bleifer Jun 2015

Resound.Fm, Matthew Bleifer

Computer Science and Software Engineering

The goal of this senior project was to create a social platform for people to share and discover the music they love. Current music streaming technologies lack an effective tool for helping users find new music. The personal element of music that used to exist in the days that people gathered around record players or shared mixtapes has been lost online and Resound.fm seeks to bring it back. Resound.fm is a Ruby on Rails web application, which uses some of the latest web technologies and design patterns to create a powerful new music discovery experience online. The project was completed …


Geospatial Data Modeling To Support Energy Pipeline Integrity Management, Austin Wylie Jun 2015

Geospatial Data Modeling To Support Energy Pipeline Integrity Management, Austin Wylie

Master's Theses

Several hundred thousand miles of energy pipelines span the whole of North America -- responsible for carrying the natural gas and liquid petroleum that power the continent's homes and economies. These pipelines, so crucial to everyday goings-on, are closely monitored by various operating companies to ensure they perform safely and smoothly.

Happenings like earthquakes, erosion, and extreme weather, however -- and human factors like vehicle traffic and construction -- all pose threats to pipeline integrity. As such, there is a tremendous need to measure and indicate useful, actionable data for each region of interest, and operators often use computer-based decision …


Gpuhelib And Distributedhelib: Distributed Computing Variants Of Helib, A Homomorphic Encryption Library, Ethan Andrew Frame Jun 2015

Gpuhelib And Distributedhelib: Distributed Computing Variants Of Helib, A Homomorphic Encryption Library, Ethan Andrew Frame

Master's Theses

Homomorphic Encryption, an encryption scheme only developed in the last five years, allows for arbitrary operations to be performed on encrypted data. Using this scheme, a user can encrypt data, and send it to an online service. The online service can then perform an operation on the data and generate an encrypted result. This encrypted result is then sent back to the user, who decrypts it. This decryption produces the same data as if the operation performed by the online service had been performed on the unencrypted data. This is revolutionary because it allows for users to rely on online …


Sudden Cardiac Arrest Prediction Through Heart Rate Variability Analysis, Luke Joseph Plewa Jun 2015

Sudden Cardiac Arrest Prediction Through Heart Rate Variability Analysis, Luke Joseph Plewa

Master's Theses

The increase in popularity for wearable technologies (see: Apple Watch and Microsoft Band) has opened the door for an Internet of Things solution to healthcare. One of the most prevalent healthcare problems today is the poor survival rate of out-of hospital sudden cardiac arrests (9.5% on 360,000 cases in the USA in 2013). It has been proven that heart rate derived features can give an early indicator of sudden cardiac arrest, and that providing an early warning has the potential to save many lives. Many of these new wearable devices are capable of providing this warning through their heart rate …


Moxel Dags: Connecting Material Information To High Resolution Sparse Voxel Dags, Brent Robert Williams Jun 2015

Moxel Dags: Connecting Material Information To High Resolution Sparse Voxel Dags, Brent Robert Williams

Master's Theses

As time goes on, the demand for higher resolution and more visually rich images only increases. Unfortunately, creating these more realistic computer graphics is pushing our computational resources to their limits.

In realistic rendering, one of the common ways 3D objects are represented is as volumetric elements called voxels. Traditionally, voxel data structures are known for their high memory requirements. One of the standard ways these requirements are minimized is by storing the voxels in a sparse voxel octree (SVO). Very recently, a method called High Resolution Sparse Voxel DAGs was presented that can store binary voxel data orders of …


Calculating Staircase Slope From A Single Image, Nicholas Joseph Clarke Jun 2015

Calculating Staircase Slope From A Single Image, Nicholas Joseph Clarke

Master's Theses

Realistic modeling of a 3D environment has grown in popularity due to the increasing realm of practical applications. Whether for practical navigation purposes, entertainment value, or architectural standardization, the ability to determine the dimensions of a room is becoming more and more important. One of the trickier, but critical, features within any multistory environment is the staircase. Staircases are difficult to model because of their uneven surface and various depth aspects. Coupling this need is a variety of ways to reach this goal. Unfortunately, many such methods rely upon specialized sensory equipment, multiple calibrated cameras, or other such impractical setups. …


Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen May 2015

Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen

Computer Science and Software Engineering

In today’s fast-paced distribution centers workers and management alike are constantly searching for the quickest and most efficient way to package items for distribution. Even with the advancement of app-oriented solutions to a variety of problems across many industries there is a distinct unmet need in distribution environments for an application capable of increasing the efficiency and accuracy of packaging items. This senior project focused on the development and testing of an application utilizing the Structure Three Dimensional Sensor and a 4th generation iPad to scan an object or group of objects to be packaged and determine the overall dimensions …


Building Conflict-Free Fft Schedules, Stephen Richardson, Dejan Markovic, Andrew Danowitz, John Brunhaver, Mark Horowitz Apr 2015

Building Conflict-Free Fft Schedules, Stephen Richardson, Dejan Markovic, Andrew Danowitz, John Brunhaver, Mark Horowitz

Computer Science and Software Engineering

A conflict-free schedule lets an FFT run to completion without ever having to pause for memory-conflict resolution. We show how to build such schedules for FFTs having any number of butterfly units B operating at any radix R, transforming any number of datapoints D. Our algorithm works for FFT datapaths with or without pipeline overlap, and for memory banks having any number of access ports. Specifically, it enables construction of conflict-free schedules using single-ported memory banks, which require less area than more traditional multi-ported designs.


Measuring The Strength Of The Semantic Relationship Between Words, Lubomir Stanchev Apr 2015

Measuring The Strength Of The Semantic Relationship Between Words, Lubomir Stanchev

Computer Science and Software Engineering

We propose a novel way for extracting the strength of the semantic relationship between words from semi-structured sources, such as WordNet. Unlike existing approaches that only explore the structured information (e.g., the hypernym relationship in WordNet), we present a framework that allows us to utilize all available information, including natural text descriptions. Our approach constructs a similarity graph that stores the strength of the semantic relationship between words. Specifically, an edge between two words describes the probability that someone who is interested in resources about the first word will be also interested in resources about the second word. Note that …


Detecting Learning Styles In Video Games, Benjamin Cooley Mar 2015

Detecting Learning Styles In Video Games, Benjamin Cooley

Master's Theses

Video games are increasingly becoming more intelligent, able to adapt themselves to the individual gamer. Learning styles are a set of models used to categorize people into different types of learners to explain why some people learn better through different methods. Since learning and exploration are such fundamental parts of the video game experience, it is interesting to consider the possibility of applying these learning style models to video games, allowing the video game to adapt to its player, providing a better experience. To consider such adaptation, the game must first be able to detect that learning style from how …


Semantic Search Using A Similarity Graph, Lubomir Stanchev Feb 2015

Semantic Search Using A Similarity Graph, Lubomir Stanchev

Computer Science and Software Engineering

Given a set of documents and an input query that is expressed in a natural language, the problem of document search is retrieving the most relevant documents. Unlike most existing systems that perform document search based on keywords matching, we propose a search method that considers the meaning of the words in the query and the document. As a result, our algorithm can return documents that have no words in common with the input query as long as the documents are relevant. For example, a document that contains the words “Ford”, “Chrysler” and “General Motors” multiple times is surely relevant …