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Rehabilitation and Therapy Commons

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Full-Text Articles in Rehabilitation and Therapy

High Illusion Of Control Adolescents: A Moderated Mediation Analyses Of The Effects Of Forms Of Counterfactual Thinking And Gender In Problem Gambling And Gaming, Larry Okechukwu Awo Dr., George Nzeadi Duru Mr. May 2023

High Illusion Of Control Adolescents: A Moderated Mediation Analyses Of The Effects Of Forms Of Counterfactual Thinking And Gender In Problem Gambling And Gaming, Larry Okechukwu Awo Dr., George Nzeadi Duru Mr.

International Conference on Gambling & Risk Taking

Abstract

Three studies (Study 1, N = 322 male adolescents, Study 2, N = 401 male and female adolescents, and Study 3, longitudinal, N = 56 male and female adolescents) analyzed the effects cognitive and psychographic variables in the relationships among illusion of control (IC), problem gambling and problem gaming. Moderated mediation analyses results using PROCESS macro in the three studies confirmed: (1) the positive mediating effect of upward CFT in the association between IC and problem gambling and problem gaming; (2) the negative mediating effect of downward CFT in the association between IC and problem gambling and problem gaming; …


Interactive Video Gaming: Do We Feel Like We Are Exercising?, Antonio Santo, Shaelee Allen, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, Robert Rietjens, James Navalta, Richard Tandy, Jacob E. Barkley Apr 2013

Interactive Video Gaming: Do We Feel Like We Are Exercising?, Antonio Santo, Shaelee Allen, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, Robert Rietjens, James Navalta, Richard Tandy, Jacob E. Barkley

Interdisciplinary Research Scholarship Day

The primary purpose of this study was to determine if the rating of perceived exertion (RPE) and hedonics (liking or enjoyment) changed during 30 contiguous minutes of playing select, interactive video games on the Nintendo Wii system. A secondary purpose was to determine if RPE and liking differed among games.These data suggest that individuals do perceive difference in the amount of work they are performing during extended play of the same game or among sedentary and physically interactive games. Additionally, liking was similar during extended game play and among games suggesting that the physical interaction with the game may be …