Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- First Amendment (3)
- Law and Technology (3)
- Science and Technology (3)
- Constitutional Law (2)
- Courts (2)
-
- Criminal Law and Procedure (2)
- Dispute Resolution (2)
- Law and Society (2)
- Arts (1)
- Arts and Entertainment (1)
- Bill Clinton (1)
- Biography (1)
- Civil Law (1)
- Communications Law (1)
- Comparative and Foreign Law (1)
- Computer Law (1)
- Conflict of Laws (1)
- Consumer Protection Law (1)
- Contracts (1)
- Copyright (1)
- Corporations (1)
- DMCA (1)
- Digital (1)
- Digital millennium copyright act (1)
- Domestic Relations (1)
- Economics (1)
- Education Law (1)
- Employment Practice (1)
- Entertainment (1)
- Fair use (1)
- File Type
Articles 1 - 4 of 4
Full-Text Articles in Science and Technology Law
The Internet Is The New Public Forum: Why Riley V. California Supports Net Neutrality, Adam Lamparello
The Internet Is The New Public Forum: Why Riley V. California Supports Net Neutrality, Adam Lamparello
Adam Lamparello
Technology has ushered civil liberties into the virtual world, and the law must adapt by providing legal protections to individuals who speak, assemble, and associate in that world. The original purposes of the First Amendment, which from time immemorial have protected civil liberties and preserved the free, open, and robust exchange of information, support net neutrality. After all, laws or practices that violate cherished freedoms in the physical world also violate those freedoms in the virtual world. The battle over net neutrality is “is absolutely the First Amendment issue of our time,” just as warrantless searches of cell phones were …
"Step Into The Game": Assessing The Interactive Nature Of Virtual Reality Video Games Through The Context Of "Terroristic Speech", Robert Hupf Jr
"Step Into The Game": Assessing The Interactive Nature Of Virtual Reality Video Games Through The Context Of "Terroristic Speech", Robert Hupf Jr
Robert Hupf Jr
This article will begin the discussion on video gaming’s next interactive jump – total VR immersion – and examine whether the interactivity of VR changes the ordinary First Amendment analysis . . . . Yet, even with the “terroristic speech” component, involving everything from instructions on bomb-making to anti-American “terrorist” recruitment messaging, the Court should affirm the speech-protective logic of Justice Learned Hand and Justice Brandeis and hold that the First Amendment protects the freedom of video game developers in making VR video games with problematic content. The video game medium and its depictions have already been recognized as “speech” …
The Evolution Of The Digital Millennium Copyright Act; Changing Interpretations Of The Dmca And Future Implications For Copyright Holders, Hillary A. Henderson
The Evolution Of The Digital Millennium Copyright Act; Changing Interpretations Of The Dmca And Future Implications For Copyright Holders, Hillary A. Henderson
Hillary A Henderson
Copyright law rewards an artificial monopoly to individual authors for their creations. This reward is based on the belief that, by granting authors the exclusive right to reproduce their works, they receive an incentive and means to create, which in turn advances the welfare of the general public by “promoting the progress of science and useful arts.” Copyright protection subsists . . . in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or …
“Step Into The Game”: Assessing The Interactive Nature Of Virtual Reality Video Games Through The Context Of “Terroristic Speech”, Robert Hupf Jr
“Step Into The Game”: Assessing The Interactive Nature Of Virtual Reality Video Games Through The Context Of “Terroristic Speech”, Robert Hupf Jr
Robert Hupf Jr
This article will begin the discussion on video gaming’s next interactive jump – total VR immersion – and examine whether the interactivity of VR changes the ordinary First Amendment analysis . . . . Yet, even with the “terroristic speech” component, involving everything from instructions on bomb-making to anti-American “terrorist” recruitment messaging, the Court should affirm the speech-protective logic of Justice Learned Hand and Justice Brandeis and hold that the First Amendment protects the freedom of video game developers in making VR video games with problematic content. The video game medium and its depictions have already been recognized as “speech” …