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Entertainment, Arts, and Sports Law Commons™
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Articles 1 - 2 of 2
Full-Text Articles in Entertainment, Arts, and Sports Law
Fair Game: The Application Of Fair Use Doctrine To Machinima. , Christopher Reid
Fair Game: The Application Of Fair Use Doctrine To Machinima. , Christopher Reid
Fordham Intellectual Property, Media and Entertainment Law Journal
No abstract provided.
A First Amendment For Second Life: What Virtual Worlds Mean For The Law Of Video Games, Marc J. Blitz
A First Amendment For Second Life: What Virtual Worlds Mean For The Law Of Video Games, Marc J. Blitz
Vanderbilt Journal of Entertainment & Technology Law
In the first decade of the twenty-first century, video games have finally taken their place alongside movies, comic books, and drawings as a form of protected First Amendment speech. Since the Seventh Circuit's 2001 decision in American Amusement Machine Association v. Kendrick, court after court has struck down ordinances and statutes aimed at restricting violent video games--on the grounds that such violate game designers' and players' First Amendment speech rights. This series of rulings marks a stark change from courts' previous stance on video games, which consigned them to the same realm of unprotected non-speech conduct as games like tennis, …