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Insights On Lean Gamifications For Higher Education, Ahmed Deif
Insights On Lean Gamifications For Higher Education, Ahmed Deif
Industrial Technology and Packaging
Purpose
There is no argument that using games (gamification) is an efficient way of learning in higher education. The questions, though, are which gamification approach is most suitable at that level and how to assess its suitability? This paper aims to attempt to partially answer these two questions, in the context of lean thinking education.
Design/methodology/approach
The paper offers an assessment criteria to investigate the impact of lean gamification based on the evaluation of motivational, cognitive and social processing during games. In addition, a study is conducted among selected games using these assessment criteria. The study included statistical as well …