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Full-Text Articles in Operations Research, Systems Engineering and Industrial Engineering

Abmscore: A Heuristic Algorithm For Forming Strategic Coalitions In Agent-Based Simulation, Andrew J. Collins, Gayane Grigoryan Jan 2024

Abmscore: A Heuristic Algorithm For Forming Strategic Coalitions In Agent-Based Simulation, Andrew J. Collins, Gayane Grigoryan

Engineering Management & Systems Engineering Faculty Publications

Integrating human behavior into agent-based models has been challenging due to its diversity. An example is strategic coalition formation, which occurs when an individual decides to collaborate with others because it strategically benefits them, thereby increasing the expected utility of the situation. An algorithm called ABMSCORE was developed to help model strategic coalition formation in agent-based models. The ABMSCORE algorithm employs hedonic games from cooperative game theory and has been applied to various situations, including refugee egress and smallholder farming cooperatives. This paper discusses ABMSCORE, including its mechanism, requirements, limitations, and application. To demonstrate the potential of ABMSCORE, a new …


Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan Jan 2022

Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan

Engineering Management & Systems Engineering Faculty Publications

Although strategic coalition formation is traditionally modeled using cooperative game theory, behavioral game theorists have repeatedly shown that outcomes predicted by game theory are different from those generated by actual human behavior. To further explore these differences, in a cooperative game theory context, we experiment to compare the outcomes resulting from human participants’ behavior to those generated by a cooperative game theory solution mechanism called the core partition. Our experiment uses an interactive simulation of a glove game, a particular type of cooperative game, to collect the participant’s decision choices and their resultant outcomes. Two different glove games are considered, …


Direct: A Scalable Approach For Route Guidance In Selfish Orienteering Problems, Pradeep Varakantham, Hala Mostafa, Na Fu, Hoong Chuin Lau May 2015

Direct: A Scalable Approach For Route Guidance In Selfish Orienteering Problems, Pradeep Varakantham, Hala Mostafa, Na Fu, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

We address the problem of crowd congestion at venues like theme parks, museums and world expos by providing route guidance to multiple selfish users (with budget constraints) moving through the venue simultaneously. To represent these settings, we introduce the Selfish Orienteering Problem (SeOP) that combines two well studied problems from literature, namely Orienteering Problem (OP) and Selfish Routing (SR). OP is a single agent routing problem where the goal is to minimize latency (or maximize reward) in traversing a subset of nodes while respecting budget constraints. SR is a game between selfish agents looking for minimum latency routes from source …


Streets: Game-Theoretic Traffic Patrolling With Exploration And Exploitation, Matthew Brown, Sandhya Saisubramanian, Pradeep Varakantham, Milind Tambe Jul 2014

Streets: Game-Theoretic Traffic Patrolling With Exploration And Exploitation, Matthew Brown, Sandhya Saisubramanian, Pradeep Varakantham, Milind Tambe

Research Collection School Of Computing and Information Systems

To dissuade reckless driving and mitigate accidents, cities deploy resources to patrol roads. In this paper, we present STREETS, an application developed for the city of Singapore, which models the problem of computing randomized traffic patrol strategies as a defenderattacker Stackelberg game. Previous work on Stackelberg security games has focused extensively on counterterrorism settings. STREETS moves beyond counterterrorism and represents the first use of Stackelberg games for traffic patrolling, in the process providing a novel algorithm for solving such games that addresses three major challenges in modeling and scale-up. First, there exists a high degree of unpredictability in travel times …


Sampled Fictitious Play For Multi-Action Stochastic Dynamic Programs, Archis Ghate, Shih-Fen Cheng, Stephen Baumert, Daniel Reaume, Dushyant Sharma, Robert L. Smith Mar 2014

Sampled Fictitious Play For Multi-Action Stochastic Dynamic Programs, Archis Ghate, Shih-Fen Cheng, Stephen Baumert, Daniel Reaume, Dushyant Sharma, Robert L. Smith

Research Collection School Of Computing and Information Systems

We introduce a class of finite-horizon dynamic optimization problems that we call multi-action stochastic dynamic programs (DPs). Their distinguishing feature is that the decision in each state is a multi-dimensional vector. These problems can in principle be solved using Bellman's backward recursion. However, complexity of this procedure grows exponentially in the dimension of the decision vectors. This is called the curse of action-space dimensionality. To overcome this computational challenge, we propose an approximation algorithm rooted in the game theoretic paradigm of Sampled Fictitious Play (SFP). SFP solves a sequence of DPs with a one-dimensional action-space, which are exponentially smaller than …