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Full-Text Articles in Mechanical Engineering

Handwriting Correction System Using Wearable Sleeve With Optimal Tactor Configuration, Dhanya Nair, Grant Stankaitis, Sean Duback, Robert Geoffrion, Justin B. Jackson Jul 2021

Handwriting Correction System Using Wearable Sleeve With Optimal Tactor Configuration, Dhanya Nair, Grant Stankaitis, Sean Duback, Robert Geoffrion, Justin B. Jackson

Engineering Faculty Articles and Research

Handwriting remains an elusive skill with practice worksheets being the common method of learning. Since these worksheets provide only visual feedback and no quantitative feedback, it can often be a challenge to improve. For children with learning disabilities, learning handwriting skills is one of the most difficult tasks. We propose a handwriting training system that uses off-the-shelf webcam, a pen tracking software and a haptic sleeve which provides active feedback to the user based on their deviation from the original pattern. The sleeve has 4 individual motors that vibrate at different intensities based on the direction (right, left, up or …


Scalability Of The Size Of Patterns Drawn Using Tactile Hand Guidance, Dhanya Nair Jul 2021

Scalability Of The Size Of Patterns Drawn Using Tactile Hand Guidance, Dhanya Nair

Engineering Faculty Articles and Research

Haptic feedback for handwriting training has been extensively studied, but with primary focus on kinematic feedback. We provide vibrotactile feedback through a wrist worn sleeve to guide the user to recreate unknown patterns and study the impact of vibrational duration (1, 2, 3 seconds) on pattern scaling. User traces a line at 90° angles, while attempting to maintain a constant speed, in the direction of the motor activated till a different motor activation is perceived. Shape and size are two features of good letter formation. Study performed on three subjects showed the ability to utilize four vibrotactile motors to guide …


Utilizing Vr For Manufacturing Learning And Training, Jetrin Wichienwidhtaya Apr 2021

Utilizing Vr For Manufacturing Learning And Training, Jetrin Wichienwidhtaya

WWU Honors College Senior Projects

This paper looks into the world of virtual reality as seen from the manufacturing point of view, specifically inside manufacturing education. Virtual reality is growing within many industries including manufacturing and is a key piece in Industry 4.0. Every year, the capabilities of virtual reality grow as the resolution of screens progresses to the point where it can simulate near-perfect depictions of reality as processing power continues to grow. This opens a massive amount of potential into things like training. Especially in the current environment where learning virtually has become the norm, being able to have hands-on experience can help …


Biomechanics Of Head Impacts In An Unhelmeted Sport, Stephen Tiernan Jan 2021

Biomechanics Of Head Impacts In An Unhelmeted Sport, Stephen Tiernan

Doctoral

Concussion in sport is very common and often the injury is undetectable using CT and MRI scans. In addition, approximately 50% of concussions areunreported.The project initially investigated the suitability of a skin patch sensor and a head-band sensorfor the measurement of head impacts in unhelmeted sports. It was found that both were unsuitable due to large angular accelerationerrors. Thestudy then collaborated withCAMLab at Stanford University and 25 Mixed Martial Arts (MMA) athletes were fitted CAMLab’s validated instrumented mouthguard. 451 video confirmed impacts were recorded at 19 sparring and 11 competitive MMA events. Five concussions were diagnosed during the competitive events. …


Gamification Of Icebreaking Activities For Mechanical Engineering Students Embarking On A Problem Based Learning Module, Kevin Delaney, Gerard Nagle, Mingzhu Chen Jan 2021

Gamification Of Icebreaking Activities For Mechanical Engineering Students Embarking On A Problem Based Learning Module, Kevin Delaney, Gerard Nagle, Mingzhu Chen

Conference papers

When they enter the workforce engineering graduates must be able to engage collaboratively with others to find solutions to complex engineering challenges. This involves a great deal more than simply solving technical problems traditionally taught in engineering school. The Mechanical Engineering Discipline in Technological University Dublin (TU Dublin) has helped students develop real-world engineering skills through a team based Problem Based Learning (PBL) module since 2005. This module, involving third year students, can be particularly challenging since participants can join the third year of the program from other programs or universities and many will not have known each other prior …