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Full-Text Articles in Engineering Education
Thinking Like A Pro: How Experts And Novices Solve Problems Differently | College Of Engineering, Usu College Of Engineering
Thinking Like A Pro: How Experts And Novices Solve Problems Differently | College Of Engineering, Usu College Of Engineering
College of Engineering News
Jan. 7, 2016 – Engineering education experts at Utah State University are narrowing in on new insights into why young engineering students drop out of their programs or change majors.
It’s an increasingly important conversation as government and industry leaders push for more college graduates in science, technology, engineering and math, or STEM, fields. And yet nationwide, only about half of all engineering students complete their degrees.
Integrating Engineering Design Challenges Into Secondary Stem Education, Ronald L. Carr
Integrating Engineering Design Challenges Into Secondary Stem Education, Ronald L. Carr
Publications
Engineering is being currently taught in the full spectrum of the P-12 system, with an emphasis on design-oriented teaching (Brophy, Klein, Portsmore, & Rogers, 2008). Due to only a small amount of research on the learning of engineering design in elementary and middle school settings, the community of practice lacks the necessary knowledge of the trajectory of students' learning progressions towards design mastery and expertise and the appropriateness of otherwise established design pedagogies. The issue is even more pressing since many states are embedding engineering into their standards without a clear notion of how engineering (often conceptualized as design) works …
Engineering Design Challenges In A Science Curriculum, Arthur Eisenkraft
Engineering Design Challenges In A Science Curriculum, Arthur Eisenkraft
Publications
Create a light and sound show to entertain your friends. Design an improved safety device for a car. Develop a 2-3 minute voice-over for a sports clip explaining the physics involved in the sport. Modify the design of a roller coaster to meet the needs of a specific group of riders. Design an appliance package for a family limited by the power and energy of wind generator. Develop a museum exhibit to acquaint visitors with the atom and nucleus and create a product that can be sold at the museum store after visitors leave your exhibit. All of these challenges …
Engineering Professional Development Design For Secondary School Teachers: A Multiple Case Study, Jenny L. Daugherty
Engineering Professional Development Design For Secondary School Teachers: A Multiple Case Study, Jenny L. Daugherty
Publications
The effectiveness of teachers has been regarded as crucial to the success of standards-based reform (Fishman, Marx, Best, & Tal, 2003). Research, particularly within science and mathematics, has underscored the need for professional development to help teachers understand (a) subject matter, (b) learners and learning, and (c) teaching methods (Loucks-Horsley, 1999). In addition to focusing on teacher professional development, national reform efforts have also emphasized science, technology, engineering, and mathematics (STEM) education (i.e., Rising Above the Gathering Storm, NRC, 2006). While substantial work has been conducted in mathematics and science, the efforts in technology and engineering education are much less …
Motivation While Designing In Engineering And Technology Education Impacted By Academic Preparation, Nathan Mentzer, Kurt Becker
Motivation While Designing In Engineering And Technology Education Impacted By Academic Preparation, Nathan Mentzer, Kurt Becker
Publications
The purpose of this study was to determine if high school students’ academic preparation was correlated with change in motivation during an engineering design challenge. The research was conducted in a high school classroom in which elements of engineering design were taught in a technology education context to eleventh-grade student from diverse academic backgrounds (measured by grade point average [GPA]). Participant motivation was assessed by the California Measure of Mental Motivation (CM3). The CM3 measures student motivation to apply critical thinking skills and reasoning to solve problems in five subscales: mental focus, learning orientation, creative problem solving, cognitive integrity, and …
Design Activity: Students Designing Their Own Video Games, Steve Shumway
Design Activity: Students Designing Their Own Video Games, Steve Shumway
Publications
The article presents a school activity helping students to design their own computer video games. In the past, advanced programming using Java or C++ was used to design video games. At present, there are many free, easy-to-use software programs available to help elementary-age children create their own video games. The article suggests that teachers download a free version of this software and begin the tutorial.
Join The Mission, Design A Patch, Nathan Mentzer, Fay Mentzer, Krista Jones
Join The Mission, Design A Patch, Nathan Mentzer, Fay Mentzer, Krista Jones
Publications
The article presents a classroom activity designed for third grade and up that requires students to design their own mission patch. The activity references the patches developed and designed by the U.S. National Aeronautics & Space Administration. Moreover, the article discusses the design of the activity, the available resources, the evaluation process and interdisciplinary connections.
Creativity: A Framework For The Design/Problem Solving Discourse In Technology Education, Theodore Lewis
Creativity: A Framework For The Design/Problem Solving Discourse In Technology Education, Theodore Lewis
Publications
Subjects for which aesthetics and creative performance are critical curricular dimensions (such as art, physical education, music, and technology education), and which are accommodative of students across the range of intelligences (Gardner, 1999) are not readily or completely captured by content standards. Therefore content knowledge in these fields that target student achievement as conventionally conceived must be complemented by treatment of more subjective and elusive goals such as the development of connoisseurship, appreciation, or creative insight. With the publication of standards for the subject (International Technology Education Association, 2000), the need for focus upon creativity in technology education has been …