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Engineering Education Commons

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Full-Text Articles in Engineering Education

Library Steam Kits: Developing Circulatable Curriculum For Community Steam Learning, Daphne Fauber, Ashley Fletcher Dec 2023

Library Steam Kits: Developing Circulatable Curriculum For Community Steam Learning, Daphne Fauber, Ashley Fletcher

Purdue Journal of Service-Learning and International Engagement

Public libraries serve as repositories for a movement described as cultivation of the Library of Things. In the wake of COVID-19, the West Lafayette Public Library enhanced its existing Library of Things collection through the creation of science, technology, engineering, art, and mathematics (STEAM) kits. Since 2017, the West Lafayette Public Library has held regular free STEAM programs for the community; those programs were put on hold during the height of the COVID-19 pandemic, which concurred with a library renovation. These kits provide the community with the ability to learn STEAM concepts at home engaging, hands-on activities that may otherwise …


A Systematic Review Of Studies On Educational Robotics, Saira Anwar, Nicholas Alexander Bascou, Muhsin Menekse, Asefeh Kardgar Jul 2019

A Systematic Review Of Studies On Educational Robotics, Saira Anwar, Nicholas Alexander Bascou, Muhsin Menekse, Asefeh Kardgar

Journal of Pre-College Engineering Education Research (J-PEER)

There has been a steady increase in the number of studies investigating educational robotics and its impact on academic and social skills of young learners. Educational robots are used both in and out of school environments to enhance K–12 students’ interest, engagement, and academic achievement in various fields of STEM education. Some prior studies show evidence for the general benefits of educational robotics as being effective in providing impactful learning experiences. However, there appears to be a need to determine the specific benefits which have been achieved through robotics implementation in K–12 formal and informal learning settings. In this study, …


Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean Jun 2018

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean

VMASC Publications

One of the difficulties in developing educational games is maintaining player engagement. This engagement is critical for games to provide effective learning experiences. One way to increase engagement in games is to limit interruptions during game play. In educational games, this can be accomplished by incorporating learning or problem-solving elements diegetically. Diegetic elements are those that are part of the game scene. With this in mind, a series of games for Science, Technology, Engineering, and Mathematics (STEM) education has been developed focusing on content in courses that are prerequisites to the engineering curriculum. These games cover topics in pre-calculus, calculus, …