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Engineering Education Commons

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Full-Text Articles in Engineering Education

Human Supremacy As Posthuman Risk, Daniel Estrada Jul 2020

Human Supremacy As Posthuman Risk, Daniel Estrada

The Journal of Sociotechnical Critique

Human supremacy is the widely held view that human interests ought to be privileged over other interests as a matter of ethics and public policy. Posthumanism is the historical situation characterized by a critical reevaluation of anthropocentrist theory and practice. This paper draws on animal studies, critical posthumanism, and the critique of ideal theory in Charles Mills and Serene Khader to address the appeal to human supremacist rhetoric in AI ethics and policy discussions, particularly in the work of Joanna Bryson. This analysis identifies a specific risk posed by human supremacist policy in a posthuman context, namely the classification of …


Cyberspace Odyssey: A Competitive Team-Oriented Serious Game In Computer Networking, Kendra Graham [I], James Anderson [I], Conrad Rife [I], Bryce Heitmeyer [I], Pranav R. Patel [*], Scott L. Nykl, Alan C. Lin, Laurence D. Merkle Jul 2020

Cyberspace Odyssey: A Competitive Team-Oriented Serious Game In Computer Networking, Kendra Graham [I], James Anderson [I], Conrad Rife [I], Bryce Heitmeyer [I], Pranav R. Patel [*], Scott L. Nykl, Alan C. Lin, Laurence D. Merkle

Faculty Publications

Cyber Space Odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth 3D space. Each team interacts with the game server through a dedicated client presenting a multimodal interface, using a game controller for navigation and various desktop computer networking tools of the trade for cybersecurity tasks on the game's physical network. Specifically, teams connect to wireless access points, use packet monitors to intercept network traffic, decrypt and reverse engineer that traffic, craft well-formed and …


Work-In-Progress: Augmented Reality System For Vehicle Health Diagnostics And Maintenance, Yuzhong Shen, Anthony W. Dean, Rafael Landaeta Jun 2020

Work-In-Progress: Augmented Reality System For Vehicle Health Diagnostics And Maintenance, Yuzhong Shen, Anthony W. Dean, Rafael Landaeta

Electrical & Computer Engineering Faculty Publications

This paper discusses undergraduate research to develop an augmented reality (AR) system for diagnostics and maintenance of the Joint Light Tactical Vehicle (JLTV) employed by U.S. Army and U.S. Marine Corps. The JLTV’s diagnostic information will be accessed by attaching a Bluetooth adaptor (Ford Reference Vehicle Interface) to JLTV’s On-board diagnostics (OBD) system. The proposed AR system will be developed for mobile devices (Android and iOS tablets and phones) and it communicates with the JLTV’s OBD via Bluetooth. The AR application will contain a simplistic user interface that reads diagnostic data from the JLTV, shows vehicle sensors, and allows users …


What Do Undergraduate Engineering Students And Preservice Teachers Learn By Collaborating And Teaching Engineering And Coding Through Robotics?, Jennifer Jill Kidd, Krishnanand Kaipa, Samuel J. Jacks, Stacie I. Ringleb, Pilar Pazos, Kristie Gutierrez, Orlando M. Ayala, Lillian Maria De Souza Almeida Jun 2020

What Do Undergraduate Engineering Students And Preservice Teachers Learn By Collaborating And Teaching Engineering And Coding Through Robotics?, Jennifer Jill Kidd, Krishnanand Kaipa, Samuel J. Jacks, Stacie I. Ringleb, Pilar Pazos, Kristie Gutierrez, Orlando M. Ayala, Lillian Maria De Souza Almeida

Teaching & Learning Faculty Publications

This research paper presents preliminary results of an NSF-supported interdisciplinary collaboration between undergraduate engineering students and preservice teachers. The fields of engineering and elementary education share similar challenges when it comes to preparing undergraduate students for the new demands they will encounter in their profession. Engineering students need interprofessional skills that will help them value and negotiate the contributions of various disciplines while working on problems that require a multidisciplinary approach. Increasingly, the solutions to today's complex problems must integrate knowledge and practices from multiple disciplines and engineers must be able to recognize when expertise from outside their field can …


Communicating Computing Limitations Through Kinesthetic Pedagogy, Michael Mason Mar 2020

Communicating Computing Limitations Through Kinesthetic Pedagogy, Michael Mason

Honors Theses

Abstract concepts, such as those in advanced Computer Science and Mathematics, can be extremely difficult to understand fundamentally without an existing background in a similar subject. Recent research has shown that raw visualizations without learner interaction are not particularly effective at communicating complex information because they allow the learner to ignore the example (Lauer 2006, Naps 2002). Forcing somebody to interact with an example ensures that they can grasp the visualization. This paper describes a six step technique to demonstrate the limitations of computing through kinesthetic pedagogy, then offers an example exercise utilizing the method. The six proposed steps are: …


Interfaz Cerebro Computador Bci Para Caracterizar Usuarios Niños Con Trastorno Por Déficit De Atención E Hiperactividad Tdah, Liz Yineth Salinas Pulgarín, Nilson Nicolas Vijalba Caballero Jan 2020

Interfaz Cerebro Computador Bci Para Caracterizar Usuarios Niños Con Trastorno Por Déficit De Atención E Hiperactividad Tdah, Liz Yineth Salinas Pulgarín, Nilson Nicolas Vijalba Caballero

Ingeniería en Automatización

Los usuarios con TDAH no pueden integrarse normalmente en el aula de clase, el análisis de señales cerebrales es una técnica que permite determinar qué tipo de actividades pueden generar mayores procesos atencionales y de esta forma incluirse en el aula de clase. Por lo cual el presente proyecto consiste en diseñar e implementar una Interfaz Cerebro Computador en la que los estudiantes puedan realizar una actividad, por medio de ejercicios dados en la interfaz o dados por un especialista, se debe tener disponibilidad de un casco de electrodos para poder leer las señales cerebrales, de esta manera se podrán …


Cybersecurity Education Through Technological And Engineering Literacy Standards, Philip A. Reed, Steven A. Barbato Jan 2020

Cybersecurity Education Through Technological And Engineering Literacy Standards, Philip A. Reed, Steven A. Barbato

STEMPS Faculty Publications

No abstract provided.