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How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz Dec 2020

How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz

ART 108: Introduction to Games Studies

Live streaming in itself has become a booming industry in which its content consists of “streamers” who live broadcast numerous events and real-time interactions while simultaneously chatting with viewers drawing huge and increasing numbers (Adamovich). Twitch has especially excelled at garnering attention as one of the most popular live streaming platforms that focuses on broadcasting and viewing video game content (Adamovich). Twitch has grown rapidly within the last few years asserting its dominance as one of the major forces in the games industry and becoming a multi-billion-dollar industry (Adamovich). For example, according to Descrier, in 2016 there were approximately 292 …


El Artista Está En Línea: E-Performance En El Tiempo De Covid-19, Ezequiel N. González Apr 2020

El Artista Está En Línea: E-Performance En El Tiempo De Covid-19, Ezequiel N. González

Independent Study Project (ISP) Collection

Esta investigación propone una lectura detallada y comparativa de varias e-performances creadas por el artista visual uruguayo Ernesto Rizzo y la performer argentina Susy Shock, trazando un corpus de trabajo creado durante la crisis de COVID-19 y compartido en Instagram desde finales de marzo a finales de mayo de 2020. Al centrarse en el giro digital del arte de performance debido a las particularidades de la cuarentena, esta investigación busca distinguir este momento de "e-performance", entendiendo cuáles serán sus ramificaciones para el/la artista y el arte de performance en general. Así, a través de una reflexión teórica sobre el terreno …