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Full-Text Articles in Computer Engineering

Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto Jun 2017

Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto

Computer Engineering

The Underwater Computer Vision – Fish Recognition project includes the design and implementation of a device that can withstand staying underwater for a duration of time, take pictures of underwater creatures, such as fish, and be able to identify certain fish. The system is meant to be cheap to create, yet still able to process the images it takes and identify the objects in the pictures with some accuracy. The device can output its results to another device or an end user.


Multispectral Identification Array, Zachary D. Eagan Jun 2017

Multispectral Identification Array, Zachary D. Eagan

Computer Engineering

The Multispectral Identification Array is a device for taking full image spectroscopy data via the illumination of a subject with sixty-four unique spectra. The array combines images under the illumination spectra to produce an approximate reflectance graph for every pixel in a scene. Acquisition of an entire spectrum allows the array to differentiate objects based on surface material. Spectral graphs produced are highly approximate and should not be used to determine material properties, however the output is sufficiently consistent to allow differentiation and identification of previously sampled subjects. While not sufficiently advanced for use as a replacement to spectroscopy the …


Software Updates To A Multiple Autonomous Quadcopter Search System (Maqss), Jared Speck, Toby Chan May 2017

Software Updates To A Multiple Autonomous Quadcopter Search System (Maqss), Jared Speck, Toby Chan

Computer Engineering

A series of performance-based and feature implementation software updates to an existing multiple vehicle autonomous target search system is outlined in this paper. The search system, MAQSS, is designed to address a computational power constraint found on modern autonomous aerial platforms by separating real-time and computationally expensive tasks through delegation to multiple multirotor vehicles. A Ground Control Station (GCS) is also described as part of the MAQSS system to perform the delegation and provide a low workload user interface. Ultimately, the changes to MAQSS noted in this paper helped to improve the performance of the autonomous search mission, the accuracy …


An Approach To Robust Homing With Stereovision, Fuqiang Fu, Damian Lyons Apr 2017

An Approach To Robust Homing With Stereovision, Fuqiang Fu, Damian Lyons

Faculty Publications

Visual Homing is a bioinspired approach to robot navigation which can be fast and uses few assumptions. However, visual homing in a cluttered and unstructured outdoor environment offers several challenges to homing methods that have been developed for primarily indoor environments. One issue is that any current image during homing may be tilted with respect to the home image. The second is that moving through a cluttered scene during homing may cause obstacles to interfere between the home scene and location and the current scene and location. In this paper, we introduce a robust method to improve a previous developed …


Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang Mar 2017

Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang

Liberal Arts and Engineering Studies

This project describes how to build a hand tracking method for VR/AR using the raw data from a depth sensing camera.