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Articles 1 - 3 of 3
Full-Text Articles in Computer Engineering
'Fo Fighter: 2d Real-Time Game, Cary Dobeck
'Fo Fighter: 2d Real-Time Game, Cary Dobeck
Computer Engineering
‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …
G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer
G Boots: A Real-Time 3d Puzzle Video Game Graphics Senior Project, Zachary Glazer
Computer Science and Software Engineering
G Boots is a real-time 3D puzzle video game. It uses OpenGL, using GLSL for shaders, in order to implement cross platform support of advanced rendering and shading techniques. A level editing system was implemented so that anyone can make or edit levels that can then be played in the game. At the end of two quarters of development by a single developer, one polished proof of concept level was created using the level editing system in order to show the feasibility of the project.
Enhanced Presentation Of Tomographic Data, Carmen Watts Clayton, Bernice E. Mills, George Buffleben, Thien Vu-Nguyen
Enhanced Presentation Of Tomographic Data, Carmen Watts Clayton, Bernice E. Mills, George Buffleben, Thien Vu-Nguyen
STAR Program Research Presentations
Solid materials can now be viewed non-destructively with x-rays by tomography; a technique for taking many 2D images of an object at many angles and reconstructing the images into a 3D data cube. The data is next rendered into 2D or 3D still images or movies. By nature, x-ray tomography yields a very large amount of data in three dimensions. Effectively displaying this data to an audience is a challenge.
In this work techniques are explored to improve the presentation methods of movies of both 2D and 3D tomographic data for visual appeal and correct perspective. Finding the optimal ways …