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An Object-Oriented Discrete-Event Simulation System For Hierarchical Parallel Simulations, Kenneth W. Stauffer
An Object-Oriented Discrete-Event Simulation System For Hierarchical Parallel Simulations, Kenneth W. Stauffer
Theses and Dissertations
The purpose of this research is to design and implement an object-oriented discrete-event simulation system which supports hierarchically constructed players in a parallel or distributed environment. This system design considers modularity and portability so additional modules may be implemented to experiment with new algorithms for both partitioning and synchronization. A simulation system which meets these requirements was partially implemented on an eight-node Intel Hypercube in C. A desired goal was to maintain the functionality of the existing BattleSim application. Test cases used measure the performance and correct operation of the new simulation architecture using a BattleSim subclass. Test results prove …
An Optimistic Concurrency Control Mechanism Based On Clock Synchronization, Myoung Jin Park
An Optimistic Concurrency Control Mechanism Based On Clock Synchronization, Myoung Jin Park
Theses Digitization Project
No abstract provided.