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Full-Text Articles in Computer Engineering

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy Jun 2014

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy

Computer Engineering

Online multiplayer games allow competition with other opponents using the internet. Their development is difficult as it involves many complex areas of computer science - optimization, security, big data, and thread safety. Many multiplayer game frameworks have been published, but very few are generic.

In this project, we focus on the framework design of a web service which allows users to easily create multiplayer games, and artificial intelligence bots to compete in them. It handles turn-based multiplayer communication, and allows the games and bots to ignore the concepts of multiplayer systems. Multiple game instances can run simultaneously, where each game’s …


San Luis Obispo Transit Tracker System Back-End Server, Daryl Alan A. Dimalanta Jun 2011

San Luis Obispo Transit Tracker System Back-End Server, Daryl Alan A. Dimalanta

Computer Engineering

This document gives the rationale, design process, technical implementation, testing procedures, and testing results of a back-end server used for the San Luis Obispo (SLO) Transit Tracker System. The SLO Transit Tracker System (SLOTTS) includes client software installed on mobile devices and a back-end server. The purpose of this system is to encourage SLO residents to utilize the transit system by having the client software present current bus location, navigation instructions, and bus schedule in a simple, fast, and easy to use mobile application.

Due to the limited central processing unit (CPU) and limited power supplied by the battery, route …