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Full-Text Articles in Computer Engineering
Forensic Analysis Of Immersive Virtual Reality Social Applications: A Primary Account, Ananya Yarramreddy, Peter Gromkowski, Ibrahim Baggili
Forensic Analysis Of Immersive Virtual Reality Social Applications: A Primary Account, Ananya Yarramreddy, Peter Gromkowski, Ibrahim Baggili
Electrical & Computer Engineering and Computer Science Faculty Publications
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) systems and their social applications. The Social VR applications studied in this work include Bigscreen, Altspace VR, Rec Room and Facebook Spaces. We explored the two most widely adopted consumer VR systems: the HTC Vive and the Oculus Rift. Our tests examined the efficacy of reconstructing evidence from network traffic as well as the systems themselves. The results showed that a significant amount of forensically relevant data such as user names, user profile pictures, events, and system details may be recovered. We anticipate that this …
Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues
Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues
Electrical & Computer Engineering and Computer Science Faculty Publications
Video game consoles can no longer be viewed as just gaming consoles but rather as full multimedia machines, capable of desktop computer-like performance. The past has shown that game consoles have been used in criminal activities such as extortion, identity theft, and child pornography, but with their ever-increasing capabilities, the likelihood of the expansion of criminal activities conducted on or over the consoles increases. This research aimed to take the initial step of understanding the Xbox One, the most powerful Microsoft console to date. We report the outcome of conducting a forensic examination of the Xbox One, and we provide …