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Computer Engineering Commons

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Computer Science Faculty Publications and Presentations

Multimedia systems - Design

Digital Communications and Networking

Publication Year

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Full-Text Articles in Computer Engineering

A Player For Adaptive Mpeg Video Streaming Over The Internet, Jonathan Walpole, Rainer Koster, Shanwei Cen, Crispin Cowan, David Maier, Dylan Mcnamee, Calton Pu, David Steere, Liujin Yu Oct 1997

A Player For Adaptive Mpeg Video Streaming Over The Internet, Jonathan Walpole, Rainer Koster, Shanwei Cen, Crispin Cowan, David Maier, Dylan Mcnamee, Calton Pu, David Steere, Liujin Yu

Computer Science Faculty Publications and Presentations

This paper describes the design and implementation of a real-time, streaming, Internet video and audio player. The player has a number of advanced features including dynamic adaptation to changes in available bandwidth, latency and latency variation; a multi-dimensional media scaling capability driven by user-specified quality of service (QoS) requirements; and support for complex content comprising multiple synchronized video and audio streams. The player was developed as part of the QUASAR t project at Oregon Graduate Institute, is freely available, and serves as a testbed for research in adaptive resource management and QoS control.


Adaptive Methods For Distributed Video Presentation, Crispin Cowan, Shanwei Cen, Jonathan Walpole, Carlton Pu Dec 1995

Adaptive Methods For Distributed Video Presentation, Crispin Cowan, Shanwei Cen, Jonathan Walpole, Carlton Pu

Computer Science Faculty Publications and Presentations

This paper describes problems and solutions for delivering real-time, multi-media presentations across the Internet. A key characteristic of presentations of continuous media datatypes, such as digital video and audio, is their need for predictable real-time data delivery. For example, an NTSC quality video presentation requires video frames to be displayed every 1/30th of a second. Variations in this display rate can be observable as stalls or glitches in the video stream and reduce the quality of the presentation [6]. Delivering such presentations across the Internet is difficult because highly variable band- width and latency make it difficult to predict the …