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Full-Text Articles in Computer Engineering

Bespoke Mobile Application Development: Facilitating Transition Of Foundation Students To Higher Education, Nevan Bermingham, Mark Prendergast Jan 2018

Bespoke Mobile Application Development: Facilitating Transition Of Foundation Students To Higher Education, Nevan Bermingham, Mark Prendergast

Books/Book Chapters

Smartphone usage by students has increased rapidly over the last number of years, and it is expected that the utilisation of mobile applications in educational environments will continue to increase. This chapter focuses on a bespoke mobile application which aims to facilitate the transition of Foundation students to Higher Education in an Irish setting. Foundation students comprise of Access and International Students participating on pre-degree foundation courses. These students experience a major life change in making this transition and it is important that efforts are made to ensure a successful adjustment experience. Research suggests that mobile technologies can play a …


Cross-Disciplinary Approaches For Developing Serious Games In Higher Education: Frameworks For Food Safety And Environmental Health Education, Pauline Rooney, K.C. O'Rourke, Greg Burke, Brian Mac Namee, Claudia Igbrude Jan 2009

Cross-Disciplinary Approaches For Developing Serious Games In Higher Education: Frameworks For Food Safety And Environmental Health Education, Pauline Rooney, K.C. O'Rourke, Greg Burke, Brian Mac Namee, Claudia Igbrude

Conference papers

While some educators have adopted commercial off the-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning utcomes. An alternative is to capitalise on in-house expertise in Higher Education and create serious games through cross-disciplinary team projects. This paper outlines such a project within one Higher Education institution. It describes synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at tensions generated between the pedagogical requirements (of lecturers), entertainment objectives (of games designers) and technical excellence (sought …