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Computer Engineering Commons

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Full-Text Articles in Computer Engineering

Docai, Riley Badnin, Justin Brunings Dec 2023

Docai, Riley Badnin, Justin Brunings

Computer Science and Software Engineering

DocAI presents a user-friendly platform for recording, transcribing, summarizing, and classifying doctor-patient consultations. The application utilizes AssemblyAI for conversational transcription, and the user interface allows users to either live-record consultations or upload an existing MP3 file. The classification process, powered by 'ml-classify-text,' organizes the consultation transcription into SOAP (Subjective, Objective, Assessment, and Plan) format – a widely used method of documentation for healthcare providers. The result of this development is a simple yet effective interface that effectively plays the role of a medical scribe. However, the application is still facing challenges of inconsistent summarization from the AssemblyAI backend. Future work …


Observation Of The Evolution Of Hide And Seek Ai, Anthony J. Catelani Jun 2021

Observation Of The Evolution Of Hide And Seek Ai, Anthony J. Catelani

Computer Science and Software Engineering

The purpose of this project is to observe the evolution of two artificial agents, a ‘Seeker’ and a ‘Hider’, as they play a simplified version of the game Hide and Seek. These agents will improve through machine learning, and will only be given an understanding of the rules of the game and the ability to navigate through the grid-like space where the game shall be played; they will not be taught or given any strategies, and will be made to learn from a clean slate. Of particular interest is observing the particular playstyle of hider and seeker intelligences as new …


Emergency Landing And Guidance System, Joseph Alarid Dec 2020

Emergency Landing And Guidance System, Joseph Alarid

Master's Theses

Every year there are thousands of aviation accidents along with hundreds of human deaths that happen around the world. While the data is sparse, it is well documented that many of these happen from emergency landings gone awry. While pilots can generally make great landings in clear daytime conditions, they are significantly handicapped when it comes to landing at night or amongst poor visibility conditions.

Due to the nature of this problem and some of the large scale advances in software technology we propose a solution that provides a significant improvement from the status quo. Using transfer learning on neural …


Slither.Io Deep Learning Bot, James Caudill Jun 2017

Slither.Io Deep Learning Bot, James Caudill

Computer Engineering

Recent advances in deep learning and computer vision techniques and algorithms have inspired me to create a model application. The game environment used is Slither.io. The system has no previous understanding of the game and is able to learn its surroundings through feature detection and deep learning. Contrary to other agents, my bot is able to dynamically learn and react to its environment. It operates extremely well in early game, with little enemy encounters. It has difficulty transitioning to middle and late game due to limited training time. I will continue to develop this algorithm.


Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney Jun 2017

Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney

Computer Science and Software Engineering

Gridiron Gurus is a desktop application that allows for the creation of custom AI profiles to help advise and compete against in a Fantasy Football setting. Our AI are capable of performing statistical prediction of players on both a season long and week to week basis giving them the ability to both draft and manage a fantasy football team throughout a season.


Programming Tools For Artificial Intelligence Classes, Christopher Mckee Jun 2013

Programming Tools For Artificial Intelligence Classes, Christopher Mckee

Computer Engineering

This project was begun in Winter of 2013 at California Polytechnic State University by myself, Christopher McKee, and was advised by Foaad Khosmood. The main goal of this project was to create an alternative to a current program that was being used in the Artificial Intelligence course on campus. The previous program used Java to create a Graphical User Interface (GUI) for students to use when learning how to create the various intelligent agents. In the versions created within the scope of this project, one of the environments used Java as the programming language, while the other two environments leveraged …


Exploring The Relationship Of The Closeness Of A Genetic Algorithm's Chromosome Encoding To Its Problem Space, Kevin Mccullough Mar 2010

Exploring The Relationship Of The Closeness Of A Genetic Algorithm's Chromosome Encoding To Its Problem Space, Kevin Mccullough

Master's Theses

For historical reasons, implementers of genetic algorithms often use a haploid binary primitive type for chromosome encoding. I will demonstrate that one can reduce development effort and achieve higher fitness by designing a genetic algorithm with an encoding scheme that closely matches the problem space. I will show that implicit parallelism does not result in binary encoded chromosomes obtaining higher fitness scores than other encodings. I will also show that Hamming distances should be understood as part of the relationship between the closeness of an encoding to the problem instead of assuming they should always be held constant. Closeness to …