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An Approach For Computing Intervisibility Using Graphical Processing U, Judd Tracy
An Approach For Computing Intervisibility Using Graphical Processing U, Judd Tracy
Electronic Theses and Dissertations
In large scale entity-level military force-on-force simulations it is essential to know when one entity can visibly see another entity. This visibility determination plays an important role in the simulation and can affect the outcome of the simulation. When virtual Computer Generated Forces (CGF) are introduced into the simulation these intervisibilities must now be calculated by the virtual entities on the battlefield. But as the simulation size increases so does the complexity of calculating visibility between entities. This thesis presents an algorithm for performing these visibility calculations using Graphical Processing Units (GPU) instead of the Central Processing Units (CPU) that …