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Accelerometer

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Gait Analysis From Wearable Devices Using Image And Signal Processing, Bradley A. Schneider Jan 2017

Gait Analysis From Wearable Devices Using Image And Signal Processing, Bradley A. Schneider

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We present the results of analyzing gait motion in-person video taken from a commercially available wearable camera embedded in a pair of glasses. The video is analyzed with three different computer vision methods to extract motion vectors from different gait sequences from four individuals for comparison against a manually annotated ground truth dataset. Using a combination of signal processing and computer vision techniques, gait features are extracted to identify the walking pace of the individual wearing the camera and are validated using the ground truth dataset. We perform an additional data collection with both the camera and a body-worn accelerometer …


Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking And Hand Gesture Recognition, Matthew J. Marangoni Jan 2013

Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking And Hand Gesture Recognition, Matthew J. Marangoni

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Virtual environments provide insightful and meaningful ways to explore data sets through immersive experiences. One of the ways immersion is achieved is through natural interaction methods instead of only a keyboard and mouse. Intuitive tracking systems for natural interfaces suitable for such environments are often expensive. Recently however, devices such as gesture tracking gloves and skeletal tracking systems have emerged in the consumer market. This project integrates gestural interfaces into an open source virtual reality toolkit using consumer grade input devices and generates a set of tools to enable multimodal gestural interface creation. The AnthroTronix AcceleGlove is used to augment …