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Full-Text Articles in Computer Engineering
Pathfinding In Computer Games, Ross Graham, Hugh Mccabe, Stephen Sheridan
Pathfinding In Computer Games, Ross Graham, Hugh Mccabe, Stephen Sheridan
The ITB Journal
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core of any AI movement system. This report will highlight pathfinding algorithms used presently in games and their shortcomings especially when dealing with real-time pathfinding. With the advances being made in other components, such as physics engines, it is AI that is impeding the next generation of computer games. This report will focus on how machine learning techniques such as Artificial Neural Networks and Genetic Algorithms can be used to enhance an agents ability …
A Java Framework For Computer Vision, Stephen Sheridan
A Java Framework For Computer Vision, Stephen Sheridan
The ITB Journal
This paper outlines a framework implemented entirely in Java that attempts to give students exposure to computer vision systems from a practical standpoint. Various tools and technologies are introduced that will allow a student to acquire an input image through a WebCam, extract useful information from that input image and finally, attempt to make sense of the input.