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Social and Behavioral Sciences

ADHD

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Full-Text Articles in Computer Engineering

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd Oct 2019

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd

Engineering Faculty Articles and Research

We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse …


A Multi-Media Computer Application For Undergraduate Instruction: Attention Deficit Hyperactivity Disorder As A Model, A. R. Arachy, Lisa (Miller) Zilinski, I. B. Johanson, L. M. Terry Nov 1998

A Multi-Media Computer Application For Undergraduate Instruction: Attention Deficit Hyperactivity Disorder As A Model, A. R. Arachy, Lisa (Miller) Zilinski, I. B. Johanson, L. M. Terry

Lisa Zilinski

The study of Attention Deficit Hyperactivity Disorder (ADHD) can be used as a model to understand neuro-biological mechanisms of behavior. Neuropharmacological and neuroanatomical studies of children with ADHD can be used to stimulate interest in these fields incorporating both clinical and basic issues. The purpose of this paper is to illustrate the use of a multi-media computer application (Hyperstudio) in the presentation of complex neurobiological material using ADHD as a clinical example. The growing availability of computers and multi-media software in educational settings can enhance lectures and increase the opportunity for interactive study by students. The purpose of this paper …