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Physical Sciences and Mathematics

Journal of System Simulation

GPU

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Full-Text Articles in Computer Engineering

Design And Implementation Of A Hybrid Solver On Cpu And Gpu Multi-Target Machines, Lin Ma, Xuesong Zhang, Xinlin Lei, Tie Bao Apr 2022

Design And Implementation Of A Hybrid Solver On Cpu And Gpu Multi-Target Machines, Lin Ma, Xuesong Zhang, Xinlin Lei, Tie Bao

Journal of System Simulation

Abstract: The traditional parallel solving methods for the ordinary differential equations mainly include the task-oriented parallelism and the method-oriented parallelism. However, these two solving algorithms have serious shortcomings, which can only use CPU resource or just design for the homogeneous form of ODE(ordinary differential equations) clusters. By using RIDC(revisionist integral deferred correction) algorithm, a hybrid solver based on CPU and GPU multi-target machine is designed, which solves the differential equation system based on the pipeline form. Meanwhile, the parallel calculation within a single equation group and between the different equation groups is realized, which can give full play to the …


Gpu-Accelerated Simulation For Class Of Multi-Agent Based Models, Zhao Yuan, Jiachang Cheng, Wang Lu, Yueming Hu Sep 2020

Gpu-Accelerated Simulation For Class Of Multi-Agent Based Models, Zhao Yuan, Jiachang Cheng, Wang Lu, Yueming Hu

Journal of System Simulation

Abstract: A parallel agent-based model of Von Thünen Model was proposed driven by graphics processing units (GPUs). The Von Thünen Model often involved the simulation of large numbers of geographically located individual decision-makers and a massive number of individual-level interactions. This simulation required substantial computational power. GPU-enabled computing resources provided a massively parallel processing platform based on a fine-grained shared memory paradigm. This massively parallel processing platform held considerable promise for meeting the computing requirement of agent-based models of spatial problems. A dynamic relationship table rebuilding method was proposed to enable the use of GPUs for parallel agent-based modeling of …


Real-Time Rendering Of Large-Scale River In Inland River Ship Simulator, Xiaoming Zhai, Yin Yong, Helong Shen Aug 2020

Real-Time Rendering Of Large-Scale River In Inland River Ship Simulator, Xiaoming Zhai, Yin Yong, Helong Shen

Journal of System Simulation

Abstract: To improve the reality of river visual in inland river ship simulator, a method of rendering large scale river which could be applied for inland river ship simulator was proposed. The river flowing field was built though the conception of stream function, and the algorithm of Poisson disk sampling was used to control the distribution of river flowing field. This could balance the relationship between efficiency and effect of river surface. The parallelism and programmability of GPU was adopt to render river surface. The results show the river flowing field generated by algorithm of stream function can reflect …


Flow Visualization Based On Enhanced Streamline Line Integral Convolution, Han Min, Haichao Zhang, Maosong Bian, Danchen Zheng Aug 2020

Flow Visualization Based On Enhanced Streamline Line Integral Convolution, Han Min, Haichao Zhang, Maosong Bian, Danchen Zheng

Journal of System Simulation

Abstract: In order to show the flow information clearly and reduce the calculation of linear integral convolution, an enhanced streamline linear integral convolution algorithm was proposed. The generation of streamlines were improved. Critical points were detected and the points’ area with a gradient fill was generated. Combined two integration methods in different areas, the integration step was updated adaptively. Utilizing the parallelism of GPU and GLSL (OpenGL shading language), the algorithm further improved the sharpness of the output image. Experiments show that the improved linear integral convolution algorithm posses both the speedability and the precision. And the flow visualization of …


Survey On Parallel Collision Detection Algorithms, Fuchang Liu, Shuangjian Wang, Zhigeng Pan, Jinrong Wang Jun 2020

Survey On Parallel Collision Detection Algorithms, Fuchang Liu, Shuangjian Wang, Zhigeng Pan, Jinrong Wang

Journal of System Simulation

Abstract: The demand for real-time collision detection is increasing in different applications. Exploiting the parallel computing capability of multi-core CPUs and GPUs to accelerate the speed of collision detection algorithms has attracted abroad attention. This paper reviews the development history of collision detection algorithms and classified the existing algorithms from multiple perspectives. Moreover, we analyze the strengths and weaknesses of more than ten representative parallel collision detection algorithms based on multi-core CPUs and GPUs from the aspects of the scalability, memory consumption and workload balancing. Finally, the problem of present parallel collision detection research and potential direction of following research …


Real-Time Simulation Of Realistic Melting In Fluid-Solid Interaction, Xuqiang Shao, Song Yu Jun 2020

Real-Time Simulation Of Realistic Melting In Fluid-Solid Interaction, Xuqiang Shao, Song Yu

Journal of System Simulation

Abstract: In order to realize real-time simulation of realistic melting in fluid-solid coupling, a particle-based GPU parallel simulation method was proposed. This method employed an implicit heat diffusion model which took the heat conduction properties of materials to update the temperatures of each particle. Based on the lattice shape matching method, a stable topology change method was proposed to simulate the conversion of solid particles to the fluid particles. In order to improve the time performance of each time step, a parallel simulation method entirely implemented on GPU was put forward, and an iterative filling algorithm was designed to dynamically …