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Full-Text Articles in Computer Engineering
"Semiclassical Mastermind", Curtis Bair, Alexa S. Cunningham, Joshua Qualls
"Semiclassical Mastermind", Curtis Bair, Alexa S. Cunningham, Joshua Qualls
Posters-at-the-Capitol
Games are often used in the classroom to teach mathematical and physical concepts. Yet the available activities used to introduce quantum mechanics are often overwhelming even to upper-level students. Further, the "games" in question range in focus and complexity from superficial introductions to games where quantum strategies result in decidedly nonclassical advantages, making it nearly impossible for people interested in quantum mechanics to have a simple introduction to the topic. In this talk, we introduce a straightforward and newly developed "Semiclassical Mastermind" based on the original version of mastermind but replace the colored pegs with 6 possible qubits (x+, x-, …
Comparative Analysis Of Rgb-Based Eye-Tracking For Large-Scale Human-Machine Applications, Brett Thaman, Trung Cao
Comparative Analysis Of Rgb-Based Eye-Tracking For Large-Scale Human-Machine Applications, Brett Thaman, Trung Cao
Posters-at-the-Capitol
Gaze tracking has become an established technology that enables using an individual’s gaze as an input signal to support a variety of applications in the context of Human-Computer Interaction. Gaze tracking primarily relies on sensing devices such as infrared (IR) cameras. Nevertheless, in the recent years, several attempts have been realized at detecting gaze by acquiring and processing images acquired from standard RGB cameras. Nowadays, there are only a few publicly available open-source libraries and they have not been tested extensively. In this paper, we present the result of a comparative analysis that studied a commercial eye-tracking device using IR …