Open Access. Powered by Scholars. Published by Universities.®

Computer Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 9 of 9

Full-Text Articles in Computer Engineering

Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting Yao, Tao Mei, Chong-Wah Ngo Dec 2015

Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting Yao, Tao Mei, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

One of the fundamental problems in image search is to learn the ranking functions, i.e., similarity between the query and image. The research on this topic has evolved through two paradigms: feature-based vector model and image ranker learning. The former relies on the image surrounding texts, while the latter learns a ranker based on human labeled query-image pairs. Each of the paradigms has its own limitation. The vector model is sensitive to the quality of text descriptions, and the learning paradigm is difficult to be scaled up as human labeling is always too expensive to obtain. We demonstrate in this …


Deep Multimodal Learning For Affective Analysis And Retrieval, Lei Pang, Shiai Zhu, Chong-Wah Ngo Nov 2015

Deep Multimodal Learning For Affective Analysis And Retrieval, Lei Pang, Shiai Zhu, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Social media has been a convenient platform for voicing opinions through posting messages, ranging from tweeting a short text to uploading a media file, or any combination of messages. Understanding the perceived emotions inherently underlying these user-generated contents (UGC) could bring light to emerging applications such as advertising and media analytics. Existing research efforts on affective computation are mostly dedicated to single media, either text captions or visual content. Few attempts for combined analysis of multiple media are made, despite that emotion can be viewed as an expression of multimodal experience. In this paper, we explore the learning of highly …


Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie Lu, Maaike De Boer, Hao Zhang, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo Nov 2015

Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie Lu, Maaike De Boer, Hao Zhang, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

No abstract provided.


Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao Zhang, Yi-Jie Lu, Maaike De Boer, Frank Ter Haar, Zhaofan Qiu, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo Nov 2015

Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao Zhang, Yi-Jie Lu, Maaike De Boer, Frank Ter Haar, Zhaofan Qiu, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

This paper presents an overview and comparative analysis of our systems designed for the TRECVID 2015 [1] multimedia event detection (MED) task. We submitted 17 runs, of which 5 each for the zeroexample, 10-example and 100-example subtasks for the Pre-Specified (PS) event detection and 2 runs for the 10-example subtask for the Ad-Hoc (AH) event detection. We did not participate in the Interactive Run. This year we focus on three different parts of the MED task: 1) extending the size of our concept bank and combining it with improved dense trajectories; 2) exploring strategies for semantic query generation (SQG); and …


A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla Oct 2015

A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla

CSE Conference and Workshop Papers

In this paper, we describe the A-Maze-D system which shows that constraint databases can be applied conveniently and efficiently to the design of maze games. A-Maze-D provides a versatile set of features by a combination of a MATLAB library and the MLPQ constraint database system. A-Maze-D is the first system that uses constraint databases to build maze games and opens new ideas in video game development.


Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang Jun 2015

Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang

Research Collection School Of Computing and Information Systems

This paper investigates the task of automatically associating faces appearing in images (or videos) with their names. Our novelty lies in the use of celebrity Web images to facilitate the task. Specifically, we first propose a method named Image Matching (IM), which uses the faces in images returned from name queries over an image search engine as the gallery set of the names, and a probe face is classified as one of the names, or none of them, according to their matching scores and compatibility characterized by a proposed Assigning-Thresholding (AT) pipeline. Noting IM could provide guidance for association for …


Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …


Visual Analytics For Large Communication Trace Data, Jieting Wu Apr 2015

Visual Analytics For Large Communication Trace Data, Jieting Wu

Department of Computer Science and Engineering: Dissertations, Theses, and Student Research

Executions of modern parallel programs often yield complex communications among compute nodes of large-scale clusters of workstations or supercomputers. Analyzing communication patterns is becoming increasingly critical to performance optimiza- tion. As the scale and complexity of parallel applications drastically increases, visu- alization has become a feasible means to conduct analysis of massive communication patterns. However, most visualization tools fall short in showing comprehensive dy- namic communication graph and addressing the scalability issue. Our solution for analyzing dynamic communication patterns is based on an analytics framework cou- pled with a new visualization technique, named CommGram [29], that provides a flexible solution …


Click-Boosting Multi-Modality Graph-Based Reranking For Image Search, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Chong-Wah Ngo, Tao Mei Mar 2015

Click-Boosting Multi-Modality Graph-Based Reranking For Image Search, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Chong-Wah Ngo, Tao Mei

Research Collection School Of Computing and Information Systems

Image reranking is an effective way for improving the retrieval performance of keyword-based image search engines. A fundamental issue underlying the success of existing image reranking approaches is the ability in identifying potentially useful recurrent patterns from the initial search results. Ideally, these patterns can be leveraged to upgrade the ranks of visually similar images, which are also likely to be relevant. The challenge, nevertheless, originates from the fact that keyword-based queries are used to be ambiguous, resulting in difficulty in predicting the search intention. Mining useful patterns without understanding query is risky, and may lead to incorrect judgment in …