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Computer Engineering Commons

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Full-Text Articles in Computer Engineering

Successful Female Students In Undergraduate Computer Science And Computer Engineering: Motivation, Self-Regulation, And Qualitative Characteristics, Melissa Patterson Hazley Apr 2016

Successful Female Students In Undergraduate Computer Science And Computer Engineering: Motivation, Self-Regulation, And Qualitative Characteristics, Melissa Patterson Hazley

College of Education and Human Sciences: Dissertations, Theses, and Student Research

Computer Science (CS) and Computer Engineering (CE) fields typically have not been successful at recruiting or retaining women students. Research indicates several reasons for this shortage but mainly from three perspectives: social issues, exposure/prior knowledge and curriculum issues in K-12 settings. This mixed-methods research addresses a gap in the literature by investigating the motivation and self-regulation behaviors of successful female students who are studying computer science and computer engineering. The findings in phase one of this study indicated that learning and performance approach goals predicted adaptive strategic self-regulation behaviors including strategy use, knowledge building and engagement. Learning avoidance goals predicted …


An Evaluation Of Gamification To Assess Students’ Learning On Their Understanding Of First Year Computer Science Programming Module, Daniel Gebremichael Jan 2016

An Evaluation Of Gamification To Assess Students’ Learning On Their Understanding Of First Year Computer Science Programming Module, Daniel Gebremichael

Dissertations

This research examines the use of gamification to develop an assessment tool, to assess students’ learning of a first year computer science module. The students’ undertaking of the first semester Programming and Algorithms module in 2015 were assessed on their knowledge of the programming language Python. The incorporation of gamification when assessing students can have various potential benefits. The research aims to identify these benefits and issues. Assessments and games have almost opposite effects on opinions on people, as games are usually expected to have an entertainment value but this is not the case for assessments. The research examines if …


The Evolution Of Successful Service-Learning Courses In The Computing Curriculum: From Infancy To Innovation, Jean F. Coppola Phd, Susan Feather-Gannon, Catharina Daniels, Nancy Lynch Hale, Pauline Mosley Jan 2013

The Evolution Of Successful Service-Learning Courses In The Computing Curriculum: From Infancy To Innovation, Jean F. Coppola Phd, Susan Feather-Gannon, Catharina Daniels, Nancy Lynch Hale, Pauline Mosley

Wilson Center for Social Entrepreneurship

The purpose of this paper is to relate the evolution of successful service-learning courses in a school of computer science and information systems spanning over a 20-year period. The authors share their experiences in developing technology-based service-learning courses for both majors and non-majors. Most recently, these courses have enabled undergraduate first-year students to be exposed to exciting technologies, such as robotics and mobile app development. The challenges, benefits, and lessons learned are discussed.