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Full-Text Articles in Computer Engineering

U.S. Vs. European Broadband Deployment: What Do The Data Say?, Christopher S. Yoo Jun 2014

U.S. Vs. European Broadband Deployment: What Do The Data Say?, Christopher S. Yoo

All Faculty Scholarship

As the Internet becomes more important to the everyday lives of people around the world, commentators have tried to identify the best policies increasing the deployment and adoption of high-speed broadband technologies. Some claim that the European model of service-based competition, induced by telephone-style regulation, has outperformed the facilities-based competition underlying the US approach to promoting broadband deployment. The mapping studies conducted by the US and the EU for 2011 and 2012 reveal that the US led the EU in many broadband metrics.

• High-Speed Access: A far greater percentage of US households had access to Next Generation Access (NGA) …


“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy Jun 2014

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy

Computer Engineering

Online multiplayer games allow competition with other opponents using the internet. Their development is difficult as it involves many complex areas of computer science - optimization, security, big data, and thread safety. Many multiplayer game frameworks have been published, but very few are generic.

In this project, we focus on the framework design of a web service which allows users to easily create multiplayer games, and artificial intelligence bots to compete in them. It handles turn-based multiplayer communication, and allows the games and bots to ignore the concepts of multiplayer systems. Multiple game instances can run simultaneously, where each game’s …