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Computer Engineering Commons

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Digital Communications and Networking

Portland State University

Series

Multimedia systems

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Computer Engineering

Supporting Low-Latency Tcp-Based Media Streams, Ashvin Goel, Charles Krasic, Kang Li, Jonathan Walpole May 2002

Supporting Low-Latency Tcp-Based Media Streams, Ashvin Goel, Charles Krasic, Kang Li, Jonathan Walpole

Computer Science Faculty Publications and Presentations

The dominance of the TCP protocol on the Internet and its success in maintaining Internet stability has led to several TCP-based stored media-streaming approaches. The success of these approaches raises the question whether TCP can be used for low-latency streaming. Low latency streaming allows responsive control operations for media streaming and can make interactive applications feasible. We examined adapting the TCP send buffer size based on TCP's congestion window to reduce application perceived network latency. Our results show that this simple idea significantly improves the number of packets that can be delivered within 200 ms and 500 ms thresholds.


Flow And Congestion Control For Internet Streaming Applications, Shanwei Cen, Calton Pu, Jonathan Walpole Dec 1997

Flow And Congestion Control For Internet Streaming Applications, Shanwei Cen, Calton Pu, Jonathan Walpole

Computer Science Faculty Publications and Presentations

The emergence of streaming multimedia players provides users with low latency audio and video content over the Internet. Providing high-quality, best-effort, real-time multimedia content requires adaptive delivery schemes that fairly share the available network bandwidth with reliable data protocols such as TCP. This paper proposes a new flow and congestion control scheme, SCP (Streaming Control Protocol) , for real-time streaming of continuous multimedia data across the Internet. The design of SCP arose from several years of experience in building and using adaptive real-time streaming video players. SCP addresses two issues associated with real-time streaming. First, it uses a congestion control …


Device And Physical Data Independence For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier Nov 1995

Device And Physical Data Independence For Multimedia Presentations, Richard Staehli, Jonathan Walpole, David Maier

Computer Science Faculty Publications and Presentations

Multimedia computing promises access to any type of visual or aural medium on the desktop. But in this networked future, will every type of media be accessible from every terminal device? Current multimedia standards do not allow content that is authored for high-bandwidth workstations to scale down for low-bandwidth applications. The problem is that application requests are commonly interpreted as requests for the highest possible quality and resource overloads are handled by ad hoc methods. We can begin to solve this problem by specifying Quality of Service (QOS) requirements based on functionality rather than on content encoding and device capabilities.