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Computer Engineering Commons

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Computer and Systems Architecture

2008

User configurable

Articles 1 - 3 of 3

Full-Text Articles in Computer Engineering

Using Triz For Minimizing Cursor Movements In Gui, Umakant Mishra Oct 2008

Using Triz For Minimizing Cursor Movements In Gui, Umakant Mishra

Umakant Mishra

Although a GUI is a revolutionary development over its predecessors, it suffers from a typical shortcoming that it requires a lot of pointer movements. As pointer movement is a slow process it affects the overall performance of a GUI operation. Besides too much pointer movement can frustrate a user. Hence, it is desirable to reduce the pointer movements while performing any action through a typical GUI. Ideally the user need not move the pointer to initiate a GUI based operation. In other words the pointer itself should automatically move onto the desired location on the graphical user interface (Ideal Final …


Inventions On User Friendliness Of A Gui- A Triz Based Analysis, Umakant Mishra Oct 2008

Inventions On User Friendliness Of A Gui- A Triz Based Analysis, Umakant Mishra

Umakant Mishra

Although a GUI is considered to be convenient it still has certain shortcomings like ambiguity of pictorial symbols, difficulty of cursor movements, difficulty of interacting with smaller graphic elements, likeliness of making mistakes by slip of fingers, demand of more screen space, difficulty of searching in nested containers etc. Many users fail to operate a computer satisfactorily because of the special skill or training required to operate it. In order to avoid this problem, it is necessary to design the user interface in such a way that even an untrained user should also be able to operate the computer effectively …


Arranging Display Of Gui Elements- A Triz Based Analysis, Umakant Mishra Oct 2008

Arranging Display Of Gui Elements- A Triz Based Analysis, Umakant Mishra

Umakant Mishra

One of the biggest drawbacks of the graphical user interface is that it consumes the active display area associated with the device. Whether the display screen is a part of a television, computer, or any other consumer device, the graphical user interface appears on the active area of the display screen. As a result the GUI masks a part of the display screen and the amount of information that can be viewed on the screen is reduced. Ideally the GUI should offer all its features without blocking any part of the display screen. The features should be readily available and …