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Computer and Systems Architecture
Virtual reality; spatial audio; Ambisonics; audio coding; audio compression; Opus codec;
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Full-Text Articles in Computer Engineering
Ambiqual: Towards A Quality Metric For Headphone Rendered Compressed Ambisonic Spatial Audio, Miroslaw Narbutt, Jan Skoglund, Andrew Allen, Michael Chinen, Dan Barry, Andrew Hines
Ambiqual: Towards A Quality Metric For Headphone Rendered Compressed Ambisonic Spatial Audio, Miroslaw Narbutt, Jan Skoglund, Andrew Allen, Michael Chinen, Dan Barry, Andrew Hines
Articles
Spatial audio is essential for creating a sense of immersion in virtual environments. Efficient encoding methods are required to deliver spatial audio over networks without compromising Quality of Service (QoS). Streaming service providers such as YouTube typically transcode content into various bit rates and need a perceptually relevant audio quality metric to monitor users’ perceived quality and spatial localization accuracy. The aim of the paper is two-fold. First, it is to investigate the effect of Opus codec compression on the quality of spatial audio as perceived by listeners using subjective listening tests. Secondly, it is to introduce AMBIQUAL, a full …