Open Access. Powered by Scholars. Published by Universities.®

Computer Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Computer Engineering

Software Porting Of A 3d Reconstruction Algorithm To Razorcam Embedded System On Chip, Kevin Curtis Gunn Aug 2014

Software Porting Of A 3d Reconstruction Algorithm To Razorcam Embedded System On Chip, Kevin Curtis Gunn

Graduate Theses and Dissertations

A method is presented to calculate depth information for a UAV navigation system from Keypoints in two consecutive image frames using a monocular camera sensor as input and the OpenCV library. This method was first implemented in software and run on a general-purpose Intel CPU, then ported to the RazorCam Embedded Smart-Camera System and run on an ARM CPU onboard the Xilinx Zynq-7000. The results of performance and accuracy testing of the software implementation are then shown and analyzed, demonstrating a successful port of the software to the RazorCam embedded system on chip that could potentially be used onboard a …


A Robust Rgb-D Slam System For 3d Environment With Planar Surfaces, Po-Chang Su Jan 2013

A Robust Rgb-D Slam System For 3d Environment With Planar Surfaces, Po-Chang Su

Theses and Dissertations--Electrical and Computer Engineering

Simultaneous localization and mapping is the technique to construct a 3D map of unknown environment. With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in …